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Robot Battle - Browser-based, social MMO strategy in a Sci-Fi setting on the theme of Battle Robots

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ABOUT THE PROJECT

Robot Battle by Crocoapps is a combination of popular turn-based combat mechanics, bright isometric graphics and an exciting Si-Fi setting. Most of all, the game resembles the Rise Of Kingdoms project, if its actions unfolded in the distant future. Robot Battle has all the necessary functionality - research, buildings, clans, RTS elements, unit upgrades and an in-game store.

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  • $ 61,538 Project's budget
  • 3,000 hours Development time
  • 2021 year Year of development
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SPECIFICATIONS

Genre: social MMO strategy

Game engine: WebGL

Format: Browser Strategy

Localization: Russian

Game Mode: Multiplayer

Style: Sci-Fi realism

Platform: Web

WHAT TASKS HAVE BEEN SET FOR US

  • Create a popular game project

    The goal of “Robot Battle” is to refresh players' interest in turn-based MMOs, using the setting and themes of Sci-fi and Hi-Tech, which are rare for this genre. The best samples in the niche are taken as references - such as Total Battle and Vikings: War of Clans.

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  • Set up monetization

    Users can purchase in-game currency, special game packs or a special monthly subscription for real money. In-game currency can be spent on the construction of resource points and the development of the base. The core gameplay is always free.

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  • Develop a system of social interaction

    Players can join clans, communicate in general chats or in personal correspondence. The social part of the game contributes to its popularization among the target audience - smartphone users aged 9 to 17 years.

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WE DEVELOP FROM PROTOTYPE TO FINAL DESIGN

Game screens and user interfaces go a long way from low-detailed prototypes to their final form. The final visual is always approved by the customer.

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CREATE LOCATIONS, BUILDINGS AND CHARACTERS

Game objects and characters are made in the same sci-fi style. The main feature of the visual is bright cold colors, futurism, minimalism.

Characters

People, army leaders. Among the available characters in the game there are representatives of different genders, races and ages. Each hero has their own unique characteristics and abilities.

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Locations

The player's base includes the Citadel, Command Post, Development Bureau, Assembly Shop and other buildings. One of the main mechanics of the game is the development of the base, that is, increasing its level in order to extract more resources.

Outposts

Points through which players extract resources. There are 5 types of outposts in the Robot Battle - a power plant, a carbon extractor, a titanium plant, a trading post and a laboratory.

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Icons

Interface elements are an important visual part of a game project. Icons for artifacts, units and abilities correspond to the general style, clearly communicate to the player information about their content.

UNITS

Artillery: 1 - 6 level

Aviation: 1 - 6 level

Fighting vehicle: 1 - 6 level

Infantry: 1 - 6 level

OUR COMMAND

  • Project manager Alexey Kirillov
  • 2D Artists Denis Polyarush
  • Back end developers Vladislav Bekasov
  • Front end developers Alexey Vorobyov
  • QA testers Nikolai Tyurin
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Project manager Alexey Kirillov
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Back end developers Alexander Kostrov
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2D Artists Vitaly Nozhin
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QA testers Nikolai Tyurin
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Front end developers Alexey Vorobyov
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PROGRAMS AND TECHNOLOGIES

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REVIEW OF THE CUSTOMER

Crocoapps employees are pros who are truly passionate about their work. Our project “Robot Battle” was done by them perfectly. Game design, visual part, servers - everything is thought out to the smallest detail. Given the quality of the final product, we do not even consider a small delay in terms of time to be a big drawback.

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