Campaign teams needing low-friction access
Agree scope, ownership and release priorities before starting.
Browser games
Browser games need fast loading, responsive gameplay, device-aware UI and clear launch infrastructure.
Selected projects: Clouds & Sheep 2 · One Hand Clapping
Browser game production turns a campaign, learning goal or entertainment concept into a playable experience delivered through a URL.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
Browser game development overlaps game production and web release constraints.
Core loop, controls, UI and responsive interaction patterns.
Load time, asset size, browser compatibility and device constraints.
Landing flow, analytics, share mechanics and launch timing.
Desktop and mobile browsers, screen sizes and release checks.
Design the entry, onboarding, gameplay and completion flow for the target audience.
Choose HTML5 or Unity WebGL after reviewing browsers, inputs and payload budgets.
Agree hosting, analytics, embedding and a compatibility matrix.
Sample launch checklist
Agree loading, controls, browser coverage and analytics before production. The checklist below shows the decisions covered in a launch plan.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamInstant-play games are planned around the user's first seconds.
Define game loop, audience and campaign or product goal.
Validate controls, loading and browser performance.
Build content, UI, analytics and launch flow.
Run browser QA and deploy to the chosen environment.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share your browser target, campaign timing and gameplay idea.