Heroes is an isometric fantasy-style strategy game with MMO elements and turn-based combat. The game uses the author's system of battles and character upgrades. Users have access to single and multiplayer modes. The main feature of the game is the plot, which sets strategic goals for the player, motivating him to concentrate not only on pumping the castle and the hero.
- Genre: Isometric strategy with turn-based combat
- Game engine: Unity
- Format: Mobile Strategy
- Localization: Russian
- Game Mode: Singleplayer, Multiplayer (in perspective)
- Style: Fantasy
- Platform: iOS, Android
Development of a modern mobile game at the intersection of two genres - MMO RPG and turn-based strategy.
Developing a flexible project management system through the admin panel. The customer wanted to be able to make the widest possible changes to the game without the involvement of developers - to add new items, new abilities, new heroes. It was also planned to introduce new mechanics and entities into the gameplay if necessary. To solve the tasks we have set up a functional, intuitive administration system.
Despite the possibility of a multiplayer game, the emphasis in development was on a single passage of the story. We tried to make our project different from competitors' projects. In Heroes, the player does not have to spend a lot of time farming resources and leveling up the character. The gameplay mostly consists of completing interesting tasks, exploring the world around.
Ownership of different types of buildings in the game provides the user with benefits - magical, economic or power. The maximum level of pumping of the building depends on the current level of the player.
Due to the turn-based combat system, attack and defense animations for different characters had to match. With a successful attack, any character must touch the enemy, with an unsuccessful attack, the enemy must either dodge or take a hit on defense. To develop attack animations, the artists studied techniques from historical swordsmanship and oriental martial arts.
Realistic actions and reactions
Combination of different mechanics
Priority of strategy over leveling.
Before a 3D character is created, several 2D prototypes are drawn for the character. They work out the features of appearance, type of clothing, accessories. Next, the volume model is rendered, which will be used directly in the game. Heroes characters are wizards, warriors, druids and other archetypes from fantasy worlds. The task of the designer is to convey the character and game class of the designed figure by appearance.
Back-end developer
Front-end admin-panel
Project manager
UI/UX Designer /
2D artisrt
3D-artist
Middle Developer Unity
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Crocoapps studio did an excellent job of developing our mobile game. The project came out bright on the outside and meaningful inside. In the course of work, the project manager and game designers suggested some very good ideas that were not in the original idea. I would like to say a special thank you to the whole team for the fairly accurate observance of the development deadlines.