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info@crocoapps.com

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info@crocoapps.com

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From 10:00 to 21:00

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Mobile game

Crocoapps

2022

A mobile game in the style of the beloved Heroes of Might and Magic.

The player's task is to gather his squad of heroes and become the best in the battle arena.

Objective of the project

Create a multiplayer RPG game for Android and iOS with turn-based battles in a fantasy setting. Develop a user rating system that maintains interest in the product.

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Project in numbers

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Development time:

10 months
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Project's budget:

$ 86,660
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Start of development:

2021

Advantages

Social network for quick search of people by Interests Geolocation, Gender, Age. All Hobbies of cities and towns of the Russian Federation in one application. From vocal school to crossbow shooting.
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Combat system

The gameplay is based on a simple and familiar to all players scheme of PvP battles.

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Guilds

Users can join groups to achieve the best results in the game.

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Optimization

The application is tailored for quick launch on mobile platforms.

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Typography & Colors

Nunito ExtraBold 20px
A hero is ready to join you
Nunito ExtraBold 16px
A hero is ready to join you
Nunito Bold 16px
A hero is ready to join you
Nunito Bold 13px
A hero is ready to join you
Nunito ExtraBold 10px
A hero is ready to join you
#3A3A3A
#9FE8FF
#EBB966
#FFFFFF
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Main screen

This is where the adventure begins. The player can go to the tavern and take a quest, start a fight in the arena, buy the necessary items in the store, or try their luck in the Portal. Information about earned gold and current experience is available at the top of the screen.

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Guild

This is a community within which users communicate, train, share experiences. The guild can be open or closed - with the entrance by invitation. The distinctive signs of each group of players are the coat of arms and the motto.

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Tavern

Gathering place for heroes. In this institution, players recruit new members to the squad, receive interesting tasks to earn gold, or while away the time playing dice.

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Portal

A door to another dimension inhabited by powerful, rare heroes. If the player has enough Summoning Orbs, he can get one of these units in his squad.

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Unit card

Equipment

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Arena

The place where fights between users take place. Two types of arenas are available in the game - simple and with obstacles that affect the course of the battle. To start the battle, you need to put your squad on the site and wait for the enemy to connect.

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Search for the enemy

Loading

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The battle

Turn-based battle in 5x5 format on a hexagonal field. Each hero has his own set of special characteristics and skills. A competent combination of all the abilities of the squad members will help the player defeat the enemy.

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The battle

Hero characteristics

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League

The rating of players is divided into several levels - from wooden to platinum. By earning points in battles and quests, the player moves up the scale. The most points can be obtained by defeating the player who is currently superior in rating to you in the arena.

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Programs

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Battle pass

If you are not ready to fight a player matched for you by the system, you can skip the fight. To do this, you need to pay a certain amount of crystals. The number of passes in a row is not limited.

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Our team

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Bondarenko
Kristina
Project manager
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Stepanov
Anton
Unity
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Gevorg
Gulkanyan
Unity
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Alexander
Launbrown
Backend, C#
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Vladislava
Tsebinog
UI/UX Designer
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Igor
Generalsky
Unity, Testing
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Timur
Meiliev
Backend, C#
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Vyacheslav
Shah
Backend, C#
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Maxim
Kushniruk
Backend, C#
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Mikhail
Turlyakov
Unity
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Yaroslav
Mikernikov
Unity
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Ilya
Ryabkov
Testing
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Mikhail
Polovinkin
Backend, C#

Developer interview

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Alexander Lawnbrown

Backend, C#

What challenges did you face?

One of the difficulties we encountered was changing the combat logic almost at the end of the project. The team worked on weekends and holidays in order to have time to do everything before entering closed testing. And we did it.

In your opinion, have the main objectives of the project been achieved?

Definitely, the main tasks of the project have been completed. But the work doesn't end there. Now we are rolling out new mechanics for the game.

What are the most successful decisions that were made when creating the game?

We managed to completely redo the combat mechanics and implement modified animations for all units in a short time.

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Try it yourself

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Download the game from telegram

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Download game to
site

Interested in a project?

Our team of professionals is always happy to help your business, to realize even the most complex ideas. We create a unique and high-quality product.

Let's discuss your project ;)