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WHAT IS OUR PROJECT ABOUT

The Museum of Housing and Utilities project is an interactive museum, which consists of 9 applications. Applications are some kind of interactive installations that acquaint all visitors with the work of housing and communal services.
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Where to look?

Pavilion No. 5 was built in early 1954 according to the design of architects A.Ya. Aivars, V.I. Zakis and K.Ya. Pluksne. In 1959, to increase the area, another exhibition hall was added to it.
Moscow, VDNH, Pavilion No. 5. (Prospect Mira, 119, building 5 (Pavilion "Housing"))
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Project in numbers

Year of development
2021 year
Development time
7000 hours
Project's budget
$ 30,770

WHAT IS THE CHALLENGE FOR OUR TEAM?

What were the challenges facing the development team?
- Develop 9 applications that tell about the work and history of the municipal administration of the city of Moscow. Each application differs in interaction mechanics and architecture from each other.
- Integrate each application with a unique content management system developed by a third-party contractor specifically for the Museum of Housing and Public Utilities.
- Customize the operation of applications on equipment with a unique operating system.
- Optimize the application on devices with low performance.
- Configure applications to work in kiosk mode so that the user cannot control the device through the touch panel.
What were the difficulties?
- The development of 9 different applications required the management of a large number of independent teams.
- The visual component of the application was developed in parallel with the development of the architecture and functionality of the application and was constantly changing on the part of the customer until the launch of the museum - which required the development team to quickly respond to changes.
- The equipment that is housed in the museum has low performance: a modest supply of RAM, a weak processor, an outdated version of the browser and a unique custom operating system from the equipment developer. All these features require the use of a specific programming language specially designed for equipment, or total code optimization in common programming languages.
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control room

Presented as 18 panel screens to be placed on the wall.
The side screens contain an interactive map of the museum.
In the “Legend” the locations of the halls of the museum are indicated, when you click on an item in the legend, the selected hall is highlighted on the diagram and vice versa. Also, the side screen contains the tab "Quest" - a graphic image of the passage of the museum and the tab "department" - it contains information about the departments and service organizations of the city of Moscow.

Communal payments

Utility payments - the application contains background information on payments for housing and communal services. The information is presented in the form of a "single payment document" form with changing indicators, which depend on the selected category of residents. The user can view the indicators in these forms, as well as reference information about them. Also, for the convenience of users, a section with frequently asked questions has been developed. All information is dynamically changed from the administrative panel of the museum. The app runs on a "Digital Poster 15.6" Bluefin BSBI Finished Touch PoE (art.20-3008-1095)" device with built-in BrightSign.

Laboratory

The application contains information about the indicators that are used to analyze water quality, and information about the analysis of water quality for these indicators for each district of Moscow. Information about water quality comes from the website of Mos Vodokanal and is updated dynamically, all other information is updated from the administrative panel of the museum. The application runs on a "Digital Poster 15.6 "Bluefin BSBI Finished Touch PoE (art.20-3008-1095)" device with BrightSign embedded, which creates special development requirements due to those features of BrightSign.Vue.js.

Water purification (block 3-4)

This application illustrates the water purification process. The application consists of two videos. The first is a looped video of dirty water in the tank and a video of the water purification process, at the user's command, the videos seamlessly replace each other. The application runs on a "Digital Poster 15.6 "Bluefin BSBI Finished Touch PoE (art.20-3008-1095)" device with BrightSign embedded, which creates special development requirements due to those features of BrightSign.Vue.js.

Water purification (block 8)

This application illustrates the water purification process. The application consists of two videos. The first is a looped video of dirty water in the tank and a video of the water purification process, at the user's command, the videos seamlessly replace each other. The application runs on a "Digital Poster 15.6 "Bluefin BSBI Finished Touch PoE (art.20-3008-1095)" device with BrightSign embedded, which creates special development requirements due to those features of BrightSign.Vue.js.
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Electronic reference

Using the application, the user can find out which department of the State Budgetary Institution "Zhilischnik" provides utilities at the user's address. The user's address and the branch's address are displayed on an interactive map. The application contains information about the services provided by the State Budgetary Institution "Zhilischnik". All information that is displayed in the application dynamically changes from the administration panel of the museum. The application runs on a "Digital Poster 15.6 "Bluefin BSBI Finished Touch PoE (art.20-3008-1095)" device with BrightSign embedded, which creates special development requirements due to those features of BrightSign.Vue.js.

Waste sorting

The application helps to understand the rules of garbage sorting. Presented as a game in which the user must choose which of the five multi-colored containers to send the proposed garbage. Each container is painted in the color of the corresponding sorting classification: plastic, paper, glass, metal, organic waste. The user wins if he sorts the garbage correctly. All information that is displayed in the application dynamically changes from the administration panel of the museum. The app was built with Unity.

Street of your name

The application works with an interactive panel and a connected project that displays information on the wall. The user enters their last name using the numeric keypad, and then the projector displays the house's address sign with the street named after the entered last name. The image that the project broadcasts can be adjusted using the application, change the location of the corners of the table broadcast on the wall, thereby adjusting the image to the angle of the wall relative to the projector. All information that is displayed in the application dynamically changes from the administration panel of the museum. The app was built with Unity.

Object of interest

This is a QR code that leads to the site specified in the admin panel. The site in the administrative panel can be changed, while the QR code remains unchanged, only the address where it leads changes. For the application, a back-end part is implemented in PHP.
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Frontend & Vue.js developer

Project manager

Video

Backend developer

Thanks to the Crocoapps team FOR A QUALITY PRODUCT guys are responsible and professionals in their field.

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