About the customer company
Lord of the Carriage - VR train driving simulator
Tasks
- to develop a game in a realistic style with a landscape corresponding to the territory to be driven (14 cities and a "wild" area);
- implement 14 types of cargo and 11 options for obstacles.
Technologies and stuffing
Technologies and stuffing
Composition of the Game
Screenshots
Project architecture
Brief summary of the project
Interview
What was the hardest thing?
How did you overcome difficulties?
1. We managed to reduce the cost by optimizing processes within the company and clearly calibrated the distribution of tasks between specialists. We attracted expensive middles and seniors only for critical areas of work.
2. To increase the mobility of the simulator, we abandoned the development for stationary HTC and Oculus platforms, preferring smartphones to them. The user does not depend on wires and can use the application anywhere.
3. Nausea was fought by experimental selection of the optimal frame rate. As a result, you can spend up to an hour in the simulator without any discomfort.