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Lord of the Carriage - VR train driving simulator burn

About the customer company

We were approached by representatives of Freight One JSC (PGK), the largest private railway freight operator in the Russian Federation. The goal is to create a promotional application that reflects a modern approach to transportation. During the discussion, we decided to develop a VR train control simulator.

Lord of the Carriage - VR train driving simulator

An exciting VR game in the harsh Russian realities. The player turns into a train driver from St. Petersburg to Vladivostok. The goal is to collect and deliver all the goods. On his way there are snow drifts, forest fires, Siberian animals, UFOs and even Lenin.

Tasks

  • to develop a game in a realistic style with a landscape corresponding to the territory to be driven (14 cities and a "wild" area);
  • implement 14 types of cargo and 11 options for obstacles.

Technologies and stuffing

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Technologies and stuffing

Developed unique locations
Implemented game mechanics
Achieve deep immersion
Using Google panoramas and photos from nature, our designers reproduced the features of 14 Russian cities with amazing accuracy, and also transferred the topography of the “wild” area to VR.
To ensure the growing dynamics and variety in the plot, we came up with 14 cargo options and 11 types of obstacles. It becomes more and more difficult for the player to complete the task and have to show non-trivial ingenuity.
Thanks to the well-coordinated work of designers and programmers, we have achieved: a high level of detail, realistic motion physics, ultra-sensitive capture of the player's movements. Worth a try and never go back.

Screen map

Composition of the Game

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Screenshots

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Project architecture

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Brief summary of the project

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Budget - $ 27,692
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Number of specialists - 15+
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Time spent on the project - 4 months

Interview

What was the hardest thing?

The main problems of the project are associated with the general problems of VR technologies: relatively high cost, lack of mobility and the occurrence of nausea. The development of a VR train control simulator helped us reach a new level in leveling these shortcomings.

How did you overcome difficulties?

1. We managed to reduce the cost by optimizing processes within the company and clearly calibrated the distribution of tasks between specialists. We attracted expensive middles and seniors only for critical areas of work.

2. To increase the mobility of the simulator, we abandoned the development for stationary HTC and Oculus platforms, preferring smartphones to them. The user does not depend on wires and can use the application anywhere.

3. Nausea was fought by experimental selection of the optimal frame rate. As a result, you can spend up to an hour in the simulator without any discomfort.

Customer feedback

I liked the approach and the end result. The team actively supported and developed the idea. It turned out better than we originally planned. Great promo game. Thanks a lot!
JSC Freight One