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VR Quest about saving Gagarin

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Project Features:
  • Number of players - 3 people
  • The ability to see each other in the game
  • The ability to tactilely sense the location
  • Play area 50 m2
Technical description of the project:
  • The application development system is based on the Unity3D game engine
  • Libraries and plugins for development for a virtual reality helmet and touchpads for Oculus Rift + Touch - will be used by Oculus Utilities for Unity 5
  • Integration of systems with the internal Unity3D engine
  • Sound environment of your choice
  • Sketches, backgrounds, textures - Photoshop/SubstancePainter
  • Version control system Git/Bitbacket
Completing the quest:
Players stand in the center of an empty ruined room, listen to the order, and then see a bright light, acceleration around them as if they are flying through space and a whistle in their ears that will stop only after a minute. After this bright light, the players are transported to the same room, but in 1961. They must enter the room and look around in the darkness.
See a table with a burning lamp. As well as a luminous scheme of the ship "Vostok 1" on the wall. Understand that there should be basic lighting anywhere and look for the switch by touch, moving your hand along the wall.
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When the main light is turned on, the scheme of the Vostok 1 ship disappears. In the chair next to the diagram, you can find money, detainees' passports, suicide pills, and a decoding guide. From the guide, players will learn that the entrance hatch is damaged - this will be the first breakdown.
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Next, the players will find a safe that they will try to open with their fingerprint, of course this will not work. You need to think about where the prints of those people who lived here can remain.
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I'll have to turn off the main lighting again and find a fingerprint on the glass under the dim light of a table lamp. The safe will open, in it the players will find the documents of the killer, whose year of birth is 3020.
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To the right of the entrance is a chest of drawers, on which are books on scientific literature, geography of the Soviet Union and engineering reference books. And most importantly, there is a wired telephone on the chest of drawers, from which players can call the headquarters or for a hint.
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Next, you need to call the phone on the wall and report a breakdown and a killer who will drive a car with the number 27-87MND.

1) Access hatch damaged.
2) An extra sensor is installed.
3) The killer will go to the coordinates of Gagarin's landing, to cars with already known numbers. This was found on the map lying on the table near the mug with the fingerprint.

After a phone call, a bright light appears again and the players are again in the room of 3052, which is destroyed by time, and there is again a hologram notifying the players of the results of the mission.
The quest is considered completed correctly if two breakdowns are reported (settings for closing the hatch and installing an extra sensor next to the oxygen and pressure sensors) and a killer on a car with state. number 27-87MND. Three scenarios are listed:

1) If the quest is completed correctly, the recording of Gagarin's flight into space and Levitan's voice about the first man in space are included. The same voice that dictated the legend thanks the players for their service.
2) If a breakdown is not found, then record a voice on the radio that a citizen of the Soviet Union tragically died when the Vostok spacecraft was launched into outer space on April 12, 1961
3) If the participants did not cope with the task of the quest, then they are informed about this and told that they will have to send one more agents.