Brands planning an interactive campaign
Agree scope, ownership and release priorities before starting.
Advergames
Advergames use lightweight gameplay to support a brand, product, campaign or activation without forcing users through a heavy install flow.
Related production records: Pringles Dreamwalkers
Advergame development creates a game around a brand campaign, connecting player actions to campaign objectives and measurable outcomes.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
The game mechanic matches the campaign goal and the user's expected attention span.
Challenge, collection, quiz, runner, puzzle or product interaction.
Visual system, product context, messaging and legal constraints.
Browser-first flow for desktop and mobile campaign traffic.
Event tracking and funnel data when needed.
Translate the audience, message and reward loop into an approved game scope.
Choose distribution and technology against the campaign context and device mix.
Define analytics events, creative approvals, hosting and traffic assumptions.
Branded game evidence
The public case is a concrete reference for campaign teams evaluating a narrative promo game rather than a generic reskinned mechanic.
View the public portfolio recordA branded 3D adventure turned campaign assets into an interactive world and included a virtual press-conference environment.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamCampaign games need clear constraints and quick validation.
Define campaign goal, target audience, platform and timing.
Validate the mechanic and user flow.
Build visuals, gameplay, UI, analytics and release package.
Run QA and support the campaign window.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
This is a proposed role mix. Allocation and availability are confirmed after scoping; not every role needs a full-time assignment.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share the brand goal, launch date and target devices.