Studios with a content pipeline and art direction
Agree scope, ownership and release priorities before starting.
Game art
Game art production is tied to platform constraints, engine pipeline, gameplay needs and delivery format.
Selected projects: Battle Chasers Nightwar · Lock's Quest
Game art outsourcing delivers production assets against a documented visual brief and engine-ready technical requirements.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
Art outsourcing works best when style, asset list and technical constraints are defined before production starts.
Characters, environments, props, icons and UI visuals.
Models, materials, environments and optimized game-ready files.
Character, gameplay, UI and interaction animation.
Asset integration, shaders, optimization and pipeline support.
Agree asset types, style references, fidelity and iteration checkpoints.
Define topology, textures, rigs, animation formats and engine import constraints.
Specify editable files, naming, exports and third-party asset licenses.
Game art case studies
Battle Chasers Nightwar connects visual feedback to RPG combat; Lock’s Quest focuses on fortress-building clarity and mobile pacing.
The RPG production connected combat systems, interface decisions and visual feedback in a Unity delivery pipeline.
The strategy case focused on fortress-building gameplay, readable visual hierarchy and mobile-ready pacing.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamThe workflow keeps art direction and technical requirements connected.
Define style, references, asset list and platform constraints.
Validate direction, quality bar and delivery format.
Create assets in batches with review checkpoints.
Prepare or support engine-ready delivery.
Defines the work package, acceptance criteria, review checkpoints and dependencies with your owner.
Assign engineering, art or QA expertise to the scope described above; confirm allocation in the proposal.
Provides source access, approves priorities and accepts the delivered work.
Checks integration, reproducibility and handover quality against the agreed criteria.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
We estimate this work from the current build, deliverable list, target platforms and acceptance criteria. A focused work package and a continuing production assignment have different schedules; we confirm the range after reviewing the materials.
The proposal separates onboarding or discovery, delivery effort, QA, dependencies and ongoing support. Rates and committed dates are confirmed for the selected scope.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share style references, asset list and target platform.