Teams taking an existing game to mobile
Agree scope, ownership and release priorities before starting.
Mobile platforms
Mobile game production needs platform-specific planning around performance, devices, store requirements, analytics and post-launch updates.
Selected projects: Clouds & Sheep 2 · One Hand Clapping
iOS and Android game engineering adapts gameplay and integrations to two mobile release environments.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
Mobile game production combines core game work with platform-specific release requirements.
Screen sizes, OS versions, performance profiles and compatibility planning.
Build preparation, store requirements, assets and release QA.
Analytics, monetization, notifications, accounts and backend systems.
Updates, bug fixing, LiveOps, balancing and content releases.
Separate reusable gameplay from platform-specific SDK and signing work.
Agree bundle identifiers, signing ownership, release tracks and submission responsibilities.
Plan screen, memory, OS and network coverage across the supported device matrix.
Mobile game case study
Unity development, gameplay design and optimization supported a shared game experience across mobile and PC platforms.
View case studyMobile game development, gameplay design and optimization for a cross-platform release.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamMobile production accounts for platform requirements from the beginning.
Genre, target devices, platforms and monetization are clarified.
Gameplay, UI, backend and integrations are built in milestones.
Testing covers real devices, performance and compatibility.
Release assets and build checks are prepared for the selected stores.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Send your platform goals, genre and current materials.