Mobile platforms

iOS and Android Game Development

Mobile game production needs platform-specific planning around performance, devices, store requirements, analytics and post-launch updates.

PlatformsiOS and Android production paths
EnginesUnity, Unreal and mobile integrations
ReleaseApp Store and Google Play preparation
SupportMobile QA and post-launch updates

Selected projects: Clouds & Sheep 2 · One Hand Clapping

Who This Service Is For

iOS and Android game engineering adapts gameplay and integrations to two mobile release environments.

Teams taking an existing game to mobile

Agree scope, ownership and release priorities before starting.

Product owners planning an iOS and Android release

Start with the current brief or build and the outcome the next milestone must deliver.

Mobile Platform Scope

Mobile game production combines core game work with platform-specific release requirements.

Device Coverage

Screen sizes, OS versions, performance profiles and compatibility planning.

Store Release

Build preparation, store requirements, assets and release QA.

Integrations

Analytics, monetization, notifications, accounts and backend systems.

Post-Launch

Updates, bug fixing, LiveOps, balancing and content releases.

Platforms, Engines and Technical Scope

Shared client and native integrations

Separate reusable gameplay from platform-specific SDK and signing work.

Store and account setup

Agree bundle identifiers, signing ownership, release tracks and submission responsibilities.

Device QA

Plan screen, memory, OS and network coverage across the supported device matrix.

Mobile game case study

Clouds & Sheep 2: iOS, Android and Steam

Unity development, gameplay design and optimization supported a shared game experience across mobile and PC platforms.

View case study

Clouds & Sheep 2

Mobile game development, gameplay design and optimization for a cross-platform release.

Budget
$63,900
Timeline
8 months
Platforms
iOS, Android and Steam
Stack
Unity, C# and Photoshop

A clear first step

What Happens After You Contact Us

You will know what we need, when confidential materials are protected and what deliverable comes next.

  1. Initial review

    We review your brief, build, GDD or roadmap and flag missing scoping inputs.

  2. NDA

    NDA comes first when confidential files, concepts or repository access are involved.

  3. Scoping call

    We align on platforms, production model, constraints, risks and decision owners.

  4. Estimate

    You receive the relevant estimate, discovery proposal or team setup with assumptions stated.

Choose Your Engagement Model

Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.

Fixed-scope project

A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.

Explore fixed-scope project

Co-development

Your team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.

Explore co-development

Dedicated team

Agreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.

Explore dedicated team

Mobile Development Flow

Mobile production accounts for platform requirements from the beginning.

Discovery

Genre, target devices, platforms and monetization are clarified.

Production

Gameplay, UI, backend and integrations are built in milestones.

Mobile QA

Testing covers real devices, performance and compatibility.

Store launch

Release assets and build checks are prepared for the selected stores.

Team Composition and Responsibilities

Game designer / product owner

Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.

Engine and backend engineers

Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.

Artists and technical artists

Produce and integrate assets, animation and UI within the target performance budget.

QA and producer / PM

Maintain the test plan, review builds, track risks and coordinate milestone decisions.

We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.

Estimated Timeline and Budget

A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.

Prototype

$6,500–$15,000 · 4–6 weeks

One core loop, limited art, basic UI and a playable review build on one target platform.

Vertical slice

$25,000–$50,000 · 8–16 weeks

Representative gameplay, art and systems with focused QA to demonstrate production quality.

Full production

From $50,000 · 6–12+ months

A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.

Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.

See the game development cost guide

Security, NDA and IP Ownership

NDA before confidential access

Agree confidentiality terms before sharing private builds, designs or repositories.

Ownership and source delivery

Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.

Repository and account access

Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.

Reviewable handover

Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.

Review NDA, source code and IP handover

iOS and Android Game Development FAQ

Do you build both iOS and Android games?
Yes. Production can target iOS, Android or both depending on scope and budget.
Do you support store submission?
Yes. Store preparation and launch support can be included in scope.
Can you add analytics or monetization?
Yes. Mobile integrations can include analytics, monetization, notifications and backend services.
What is included in the delivery?
Mobile source changes, platform builds, integration documentation, device results and scoped submission support.
How much does this service cost and how long does it take?
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
Who owns the IP and source code? Can we sign an NDA?
We can sign an NDA before reviewing confidential materials. The statement of work defines ownership and transfer of custom code and assets, repository access and handover milestones. Third-party assets, plugins and engine components retain their own license terms.
Can you support the project after launch?
Maintenance, content updates, regression QA and LiveOps can be scoped separately. The support agreement defines coverage, response targets, responsibilities and budget before launch.
What risks should we resolve before starting?
SDK incompatibility, unavailable signing access and device-specific performance require early validation.

Planning a Mobile Game?

Send your platform goals, genre and current materials.

Get estimate