Studios approaching a milestone or release
Agree scope, ownership and release priorities before starting.
Release confidence
CrocoApps provides functional, regression, compatibility, performance and release QA for mobile, PC, browser and VR games across production and post-launch stages.
Selected projects: Cossacks 4: The Battle · One Hand Clapping
Game QA turns release risks into test cases, reproducible issue reports and a visible readiness decision.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
Game QA needs to cover more than forms and screens. We test gameplay, devices, builds, performance, crashes, compatibility and release readiness.
Gameplay, UI, progression, input, settings, localization and feature acceptance.
Repeatable test passes after bug fixes, content updates and new builds.
Device, OS, browser, hardware and platform-specific checks.
Final build checks, storefront requirements, crash review and known issue tracking.
Cover gameplay, progression, UI, saves and previously fixed defects.
Agree real-device coverage, operating systems, hardware tiers and input methods.
Record frame time, memory, loading and network conditions for representative scenarios.
Sample bug report
The report outline below captures the environment, reproduction steps, supporting files and severity needed to prioritize a fix.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamWe define build scope, target devices, priority flows and reporting format.
Issues include reproduction steps, environment, expected result and supporting media when needed.
Fixed issues are re-tested and tracked through repeated builds.
We summarize quality risks, blocked areas and release readiness.
Defines the work package, acceptance criteria, review checkpoints and dependencies with your owner.
Assign engineering, art or QA expertise to the scope described above; confirm allocation in the proposal.
Provides source access, approves priorities and accepts the delivered work.
Checks integration, reproducibility and handover quality against the agreed criteria.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
We estimate this work from the current build, deliverable list, target platforms and acceptance criteria. A focused work package and a continuing production assignment have different schedules; we confirm the range after reviewing the materials.
The proposal separates onboarding or discovery, delivery effort, QA, dependencies and ongoing support. Rates and committed dates are confirmed for the selected scope.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share your build, target platforms and deadline. We will define a QA pass that fits the release risk.