Education publishers and learning teams
Agree scope, ownership and release priorities before starting.
Education solution
Educational games need a balance between learning goals, gameplay, accessibility, content structure and platform constraints.
Selected projects: Clouds & Sheep 2 · One Hand Clapping
Educational game development maps a learning objective to player actions, feedback and observable progress.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
Learning goals become mechanics and content instead of being added after gameplay is finished.
Define what users practice, understand or repeat.
Turn learning tasks into playable mechanics and progression.
Plan levels, lessons, feedback, scoring and replay value.
Test usability, readability, devices and target user needs.
Define an objective, mechanic, feedback and evidence of progress.
Choose mobile, browser or interactive targets and scope learning-platform integrations.
Review language, accessibility goals, age suitability and user-testing requirements.
Sample learning plan
Define the learning objective, player action, feedback and progress measure for each mechanic. The outline below supports planning and review.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamEducational projects need early alignment between subject matter and game design.
Clarify audience, learning goals and platform.
Translate content into mechanics, UI and progression.
Build art, gameplay, systems and content.
Review usability, comprehension and technical quality.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share the learner audience, platform and training or lesson goal.