Learning Goals
Define what users practice, understand or repeat.
Education solution
Educational games need a balance between learning goals, gameplay, accessibility, content structure and platform constraints.
Learning goals become mechanics and content instead of being added after gameplay is finished.
Define what users practice, understand or repeat.
Turn learning tasks into playable mechanics and progression.
Plan levels, lessons, feedback, scoring and replay value.
Test usability, readability, devices and target user needs.
Educational projects need early alignment between subject matter and game design.
Clarify audience, learning goals and platform.
Translate content into mechanics, UI and progression.
Build art, gameplay, systems and content.
Review usability, comprehension and technical quality.
Learning-design artifact
This miniature design record shows how a learning goal becomes gameplay and how the team decides whether the interaction is doing useful work.
Share the learner audience, platform and training or lesson goal.