Startups and product owners
Turn a concept or prototype into a scoped roadmap and a release plan.
Full-cycle production
CrocoApps helps teams move from game concept, GDD or prototype to a playable build, launch package and post-release support with one managed production team.
Selected projects: Clouds & Sheep 2 · One Hand Clapping · Pringles Dreamwalkers
Full-cycle game development brings concept, game design, art, engineering, testing, launch preparation and agreed post-launch support into one production plan.
Turn a concept or prototype into a scoped roadmap and a release plan.
Commission a complete game or a defined production phase with one delivery lead.
This model is built for projects that need a single accountable production partner. We define the game loop, content scope, technical stack, team roles and delivery milestones before production starts.
Discovery, feature breakdown, platform plan, GDD support, art direction and technical architecture.
Gameplay systems, UI, backend, art, animation, builds, sprint reporting and milestone reviews.
QA, optimization, store preparation, build checks and final launch support.
Updates, LiveOps, bug fixing, balancing, analytics support and roadmap planning.
Unity-based mobile production, device planning, backend integrations and store preparation.
Unity or Unreal gameplay and Steam preparation; console feasibility depends on platform access and project-specific requirements.
Browser-ready games with input, download, memory and hosting constraints defined upfront.
Headset or installation targets, scenario logic, interaction design and hardware-focused QA.
Game development case studies
Clouds & Sheep 2 combines Unity development with mobile and PC delivery. Cossacks 4: The Battle includes strategy systems, economy, multiplayer, UI, QA and optimization.
Mobile game development, gameplay design and optimization for a cross-platform release.
The case scope includes RTS systems, economy logic, multiplayer battles, rating, UI, 3D assets, QA and optimization.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamA full-cycle project needs enough structure to protect budget, timeline and product quality without slowing every decision.
We review the idea, audience, target platforms, project risks and any existing documentation.
We turn requirements into features, milestones, team composition and a production estimate.
You receive playable builds at agreed checkpoints, not only static progress reports.
Source code, assets, repositories and IP transfer terms are defined in the statement of work.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Send your idea, prototype, GDD or pitch deck. We can sign an NDA before reviewing the full details.