Full-cycle production

Full-Cycle Game Development Company for Custom Game Production

CrocoApps helps teams move from game concept, GDD or prototype to a playable build, launch package and post-release support with one managed production team.

ScopeDiscovery, design, art, development, backend, QA and launch
EnginesUnity, Unreal and WebGL production paths
Best forStartups, brands and teams without an internal game unit
OutputPlayable builds, source code delivery and release support

Selected projects: Clouds & Sheep 2 · One Hand Clapping · Pringles Dreamwalkers

Who This Service Is For

Full-cycle game development brings concept, game design, art, engineering, testing, launch preparation and agreed post-launch support into one production plan.

Startups and product owners

Turn a concept or prototype into a scoped roadmap and a release plan.

Studios, publishers and brands

Commission a complete game or a defined production phase with one delivery lead.

What Full-Cycle Game Development Includes

This model is built for projects that need a single accountable production partner. We define the game loop, content scope, technical stack, team roles and delivery milestones before production starts.

Pre-Production

Discovery, feature breakdown, platform plan, GDD support, art direction and technical architecture.

Production

Gameplay systems, UI, backend, art, animation, builds, sprint reporting and milestone reviews.

Release Readiness

QA, optimization, store preparation, build checks and final launch support.

Post-Launch

Updates, LiveOps, bug fixing, balancing, analytics support and roadmap planning.

Platforms, Engines and Technical Scope

Mobile: iOS and Android

Unity-based mobile production, device planning, backend integrations and store preparation.

PC and platform expansion

Unity or Unreal gameplay and Steam preparation; console feasibility depends on platform access and project-specific requirements.

WebGL and HTML5

Browser-ready games with input, download, memory and hosting constraints defined upfront.

VR and interactive experiences

Headset or installation targets, scenario logic, interaction design and hardware-focused QA.

Game development case studies

From Cross-Platform Games to PC Strategy

Clouds & Sheep 2 combines Unity development with mobile and PC delivery. Cossacks 4: The Battle includes strategy systems, economy, multiplayer, UI, QA and optimization.

Clouds & Sheep 2

Mobile game development, gameplay design and optimization for a cross-platform release.

Budget
$63,900
Timeline
8 months
Platforms
iOS, Android and Steam
Stack
Unity, C# and Photoshop
View case

Cossacks 4: The Battle

The case scope includes RTS systems, economy logic, multiplayer battles, rating, UI, 3D assets, QA and optimization.

Budget
$169,230
Timeline
12 months
Platform
PC / Steam
Genre
Historical RTS
View case

A clear first step

What Happens After You Contact Us

You will know what we need, when confidential materials are protected and what deliverable comes next.

  1. Initial review

    We review your brief, build, GDD or roadmap and flag missing scoping inputs.

  2. NDA

    NDA comes first when confidential files, concepts or repository access are involved.

  3. Scoping call

    We align on platforms, production model, constraints, risks and decision owners.

  4. Estimate

    You receive the relevant estimate, discovery proposal or team setup with assumptions stated.

Choose Your Engagement Model

Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.

Fixed-scope project

A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.

Explore fixed-scope project

Co-development

Your team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.

Explore co-development

Dedicated team

Agreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.

Explore dedicated team

How We Keep Production Controlled

A full-cycle project needs enough structure to protect budget, timeline and product quality without slowing every decision.

Discovery

We review the idea, audience, target platforms, project risks and any existing documentation.

Scope

We turn requirements into features, milestones, team composition and a production estimate.

Builds

You receive playable builds at agreed checkpoints, not only static progress reports.

Ownership

Source code, assets, repositories and IP transfer terms are defined in the statement of work.

Team Composition and Responsibilities

Game designer / product owner

Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.

Engine and backend engineers

Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.

Artists and technical artists

Produce and integrate assets, animation and UI within the target performance budget.

QA and producer / PM

Maintain the test plan, review builds, track risks and coordinate milestone decisions.

We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.

Estimated Timeline and Budget

A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.

Prototype

$6,500–$15,000 · 4–6 weeks

One core loop, limited art, basic UI and a playable review build on one target platform.

Vertical slice

$25,000–$50,000 · 8–16 weeks

Representative gameplay, art and systems with focused QA to demonstrate production quality.

Full production

From $50,000 · 6–12+ months

A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.

Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.

See the game development cost guide

Security, NDA and IP Ownership

NDA before confidential access

Agree confidentiality terms before sharing private builds, designs or repositories.

Ownership and source delivery

Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.

Repository and account access

Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.

Reviewable handover

Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.

Review NDA, source code and IP handover

Full-Cycle Game Development FAQ

Can you start if we only have an idea?
Yes. If there is no detailed GDD yet, we start with discovery and turn the idea into a scope, feature list, team plan and estimate.
Can we keep source code in our repository?
Yes. Repository access, branch workflow, delivery format and ownership terms are defined before production starts.
Which platforms can full-cycle projects target?
We can plan production for mobile, PC, WebGL, VR or cross-platform releases depending on the game goals and budget.
What is included in the delivery?
The SOW can cover discovery, GDD, technical design, art source, gameplay code, backend, QA results, release builds and a handover pack. Publishing support covers the release preparation and submission tasks agreed for your project.
How much does this service cost and how long does it take?
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
Who owns the IP and source code? Can we sign an NDA?
We can sign an NDA before reviewing confidential materials. The statement of work defines ownership and transfer of custom code and assets, repository access and handover milestones. Third-party assets, plugins and engine components retain their own license terms.
Can you support the project after launch?
Maintenance, content updates, regression QA and LiveOps can be scoped separately. The support agreement defines coverage, response targets, responsibilities and budget before launch.
What risks should we resolve before starting?
Set a realistic feature and content budget, validate the core loop, confirm ownership of source assets and plan QA and post-launch operations before setting a launch date.

Ready to Scope a Full-Cycle Game?

Send your idea, prototype, GDD or pitch deck. We can sign an NDA before reviewing the full details.

Get estimate