Brand solution

Game Development for Brands

Brands and agencies need games that are easy to access, campaign-ready and aligned with the audience experience.

FormatsWebGL, HTML5, advergames and campaign games
AccessInstant-play browser experiences
TrackingAnalytics and engagement flow when scoped
DeliveryProduction timing aligned with campaign launch

Selected projects: Pringles Dreamwalkers

Who This Service Is For

Branded game development translates a campaign objective into a playable mechanic and a measurable interaction.

Brands and marketing teams

Agree scope, ownership and release priorities before starting.

Agencies coordinating creative and technical delivery

Start with the current brief or build and the outcome the next milestone must deliver.

Brand Game Formats

The format is chosen around access, campaign goals, devices and production timeline.

WebGL Campaign Game

Browser-based gameplay for campaign traffic and quick access.

Advergame

A branded interactive experience with gameplay tied to a product or message.

Playable Experience

A lightweight interactive demo, challenge or engagement mechanic.

Gamified Activation

Game mechanics for marketing, events, education or product engagement.

Platforms, Engines and Technical Scope

Campaign and gameplay fit

Connect brand assets, audience and campaign message to the player loop.

Platform and distribution

Review browser, mobile or installation requirements and campaign traffic.

Analytics and handover

Define events, content approvals, launch ownership and post-campaign operation.

Branded game case study

Pringles Dreamwalkers

An Unreal Engine 4 adventure for Windows and macOS, with brand assets integrated into the world and a virtual press-conference environment.

View case study

Pringles Dreamwalkers

A branded 3D adventure turned campaign assets into an interactive world and included a virtual press-conference environment.

Brand
Pringles
Engine
Unreal Engine 4
Platforms
Windows and macOS
Format
3D adventure / promo game

A clear first step

What Happens After You Contact Us

You will know what we need, when confidential materials are protected and what deliverable comes next.

  1. Initial review

    We review your brief, build, GDD or roadmap and flag missing scoping inputs.

  2. NDA

    NDA comes first when confidential files, concepts or repository access are involved.

  3. Scoping call

    We align on platforms, production model, constraints, risks and decision owners.

  4. Estimate

    You receive the relevant estimate, discovery proposal or team setup with assumptions stated.

Choose Your Engagement Model

Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.

Fixed-scope project

A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.

Explore fixed-scope project

Co-development

Your team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.

Explore co-development

Dedicated team

Agreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.

Explore dedicated team

Brand Production Workflow

Campaign work needs quick alignment, controlled scope and launch readiness.

Brief

Define audience, message, mechanics, timeline and technical constraints.

Prototype

Validate the gameplay and campaign flow.

Production

Build art, UI, gameplay, analytics and launch assets.

Launch

Run browser/device QA and support release timing.

Team Composition and Responsibilities

Game designer / product owner

Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.

Engine and backend engineers

Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.

Artists and technical artists

Produce and integrate assets, animation and UI within the target performance budget.

QA and producer / PM

Maintain the test plan, review builds, track risks and coordinate milestone decisions.

We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.

Estimated Timeline and Budget

A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.

Prototype

$6,500–$15,000 · 4–6 weeks

One core loop, limited art, basic UI and a playable review build on one target platform.

Vertical slice

$25,000–$50,000 · 8–16 weeks

Representative gameplay, art and systems with focused QA to demonstrate production quality.

Full production

From $50,000 · 6–12+ months

A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.

Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.

See the game development cost guide

Security, NDA and IP Ownership

NDA before confidential access

Agree confidentiality terms before sharing private builds, designs or repositories.

Ownership and source delivery

Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.

Repository and account access

Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.

Reviewable handover

Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.

Review NDA, source code and IP handover

Brand Game Development FAQ

Do branded games need app stores?
Not always. Many branded games work best as browser-based WebGL or HTML5 experiences.
Can agencies work with CrocoApps?
Yes. Agencies can use CrocoApps as a production partner for game builds.
Can analytics be included?
Yes. Campaign analytics can be integrated when scoped.
What is included in the delivery?
A scoped game build, approved assets, measurement plan, QA evidence and release handover.
How much does this service cost and how long does it take?
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
Who owns the IP and source code? Can we sign an NDA?
We can sign an NDA before reviewing confidential materials. The statement of work defines ownership and transfer of custom code and assets, repository access and handover milestones. Third-party assets, plugins and engine components retain their own license terms.
Can you support the project after launch?
Maintenance, content updates, regression QA and LiveOps can be scoped separately. The support agreement defines coverage, response targets, responsibilities and budget before launch.
What risks should we resolve before starting?
Late brand approvals, fixed campaign dates and unclear measurement requirements can compress QA.

Planning a Branded Game?

Share the campaign goal, launch date and target devices.

Get estimate