Brands and marketing teams
Agree scope, ownership and release priorities before starting.
Brand solution
Brands and agencies need games that are easy to access, campaign-ready and aligned with the audience experience.
Selected projects: Pringles Dreamwalkers
Branded game development translates a campaign objective into a playable mechanic and a measurable interaction.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
The format is chosen around access, campaign goals, devices and production timeline.
Browser-based gameplay for campaign traffic and quick access.
A branded interactive experience with gameplay tied to a product or message.
A lightweight interactive demo, challenge or engagement mechanic.
Game mechanics for marketing, events, education or product engagement.
Connect brand assets, audience and campaign message to the player loop.
Review browser, mobile or installation requirements and campaign traffic.
Define events, content approvals, launch ownership and post-campaign operation.
Branded game case study
An Unreal Engine 4 adventure for Windows and macOS, with brand assets integrated into the world and a virtual press-conference environment.
View case studyA branded 3D adventure turned campaign assets into an interactive world and included a virtual press-conference environment.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamCampaign work needs quick alignment, controlled scope and launch readiness.
Define audience, message, mechanics, timeline and technical constraints.
Validate the gameplay and campaign flow.
Build art, UI, gameplay, analytics and launch assets.
Run browser/device QA and support release timing.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share the campaign goal, launch date and target devices.