Platform Count
iOS, Android, PC, Steam, WebGL and VR each add platform-specific requirements.
Cost guide
Game development cost depends on scope, genre, platforms, art complexity, backend systems, QA coverage and post-launch support.
This cost guide explains cost factors instead of promising a single fixed number for every project.
iOS, Android, PC, Steam, WebGL and VR each add platform-specific requirements.
2D, 3D, animation, UI, technical art and visual fidelity change production effort.
Accounts, profiles, leaderboards, matchmaking, cloud saves and admin panels add scope.
Device coverage, regression, compatibility, store requirements and LiveOps affect budget.
A realistic estimate comes from documented scope, not a generic calculator.
We review GDD, prototype, feature list, roadmap or build.
Features, platforms, content volume and dependencies are clarified.
Roles and timeline are mapped to the production model.
We prepare budget range, milestones and assumptions.
Published cost references
These are portfolio records, not package prices: a compact Android arcade project, a cross-platform mobile game and a systems-heavy PC RTS have visibly different production profiles.
This compact Android arcade case included gameplay, game art, frontend and backend programming, and release-oriented production.
The public portfolio record covers mobile game development, gameplay design and optimization for a cross-platform release.
The case scope includes RTS systems, economy logic, multiplayer battles, rating, UI, 3D assets, QA and optimization.
Send the current scope, platform targets and materials, and we will identify the next estimating step.