Android arcade case study

Bubble Man Case Study

A compact Android arcade game case with Unity gameplay, PHP backend support, 20 locations, character art, UI work and a four-month production timeline.

Budget$6,666
Timeline4 months
PlatformAndroid
StackUnity 3D and PHP

Case evidence

Bubble Man production facts and buyer relevance

This case page turns the public portfolio record into a buyer-readable snapshot for Android: what was built, what CrocoApps owned and which constraints shaped delivery.

What this case helps evaluate

  • Production scope: Arcade gameplay, game art, frontend/backend programming and marketing-plan support
  • Budget signal: $6,666
  • Timeline signal: 4 months

Case details included

  • Project snapshot
  • Production scope
  • Delivery timeline
  • Technology and platform context

Case Study Snapshot

Public project facts used for this new case page.

ProjectBubble Man
PlatformAndroid
Engine / stackUnity 3D, PHP backend
ScopeArcade gameplay, game art, frontend/backend programming and marketing-plan support
Timeline4 months
Budget$6,666
TeamGame designer, coder, Unity programmer, 3D and 2D artists

Source: CrocoApps public project archive and approved production materials.

Compact arcade production

Small Budget, Complete Game Loop

Bubble Man is useful as a smaller production example: gameplay, art, frontend, backend and release support all had to fit into a focused four-month scope.

AndroidUnity FrontendPHP Backend20 Locations

Production Scope

Small arcade games still require a complete loop: mechanics, art, backend, UI, QA and release support.

Arcade Loop

The player breaks bouncing balls by placing barriers and reacting quickly to avoid collisions.

Game Art

The public case lists 20 locations, three character types, UI and additional art assets.

Frontend and Backend

Unity gameplay was paired with a PHP backend for a simple and stable production setup.

Marketing Support

The project included a marketing plan for social networks, influencers and bloggers.

Delivery Snapshot

This case shows a smaller budget production that still had multiple disciplines and hundreds of tracked tasks.

Game Design

Define arcade rules, levels, difficulty and player feedback.

Art Production

Create locations, characters, interface assets and supporting visuals.

Development

Program Unity frontend and PHP backend systems.

Launch Support

Prepare the project with a marketing plan and public release path.

Bubble Man FAQ

What was the public budget?
The old CrocoApps page lists a $6,666 budget and a four-month production timeline.
Which platform was targeted?
The public case lists Android as the platform.
Why include this case?
It balances the portfolio with a smaller arcade production example rather than only larger RPG, RTS and branded projects.

Planning a Compact Arcade Game?

Share the core mechanic, target platform, art needs and current production stage.

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