Engagement at a glance
- Task: Build a compact arcade game for Android
- Historical project budget: $6,666
- Delivery timeline: 4 months
Android arcade case study
A compact Android arcade game case with Unity gameplay, PHP backend support, 20 locations, character art, UI work and a four-month production timeline.
Case evidence
CrocoApps delivered an Android arcade game with Unity gameplay, a PHP backend, original game art and launch-planning support in a four-month engagement.
The engagement combined game design, art, frontend and backend development, and marketing-plan support for an Android release.
| Project | Bubble Man |
|---|---|
| Platform | Android |
| Engine / stack | Unity 3D, PHP backend |
| Scope | Arcade gameplay, game art, frontend/backend programming and marketing-plan support |
| Timeline | 4 months |
| Historical project budget | $6,666 |
| Team | Game designer, coder, Unity programmer, 3D and 2D artists |
Source: CrocoApps public project archive and approved production materials.
Compact arcade production
Gameplay, art, frontend, backend and release support were delivered within a focused four-month scope.
The supporting materials document character art, an in-game screen and production work created for the arcade experience.
The four-month scope covered the complete loop: mechanics, art, backend, UI, QA and release support.
The player breaks bouncing balls by placing barriers and reacting quickly to avoid collisions.
The art scope covered 20 locations, three character types, UI and additional assets.
Unity gameplay was paired with a PHP backend for a simple and stable production setup.
The project included a marketing plan for social networks, influencers and bloggers.
The compact production brought multiple disciplines and hundreds of tracked tasks into a focused four-month schedule.
Define arcade rules, levels, difficulty and player feedback.
Create locations, characters, interface assets and supporting visuals.
Program Unity frontend and PHP backend systems.
Prepare the project with a marketing plan and public release path.
Share the core mechanic, target platform, art needs and current production stage.