Android arcade case study

Bubble Man Case Study

A compact Android arcade game case with Unity gameplay, PHP backend support, 20 locations, character art, UI work and a four-month production timeline.

Historical budget$6,666
Timeline4 months
PlatformAndroid
StackUnity 3D and PHP

Case evidence

Bubble Man production scope and delivery

CrocoApps delivered an Android arcade game with Unity gameplay, a PHP backend, original game art and launch-planning support in a four-month engagement.

Engagement at a glance

  • Task: Build a compact arcade game for Android
  • Historical project budget: $6,666
  • Delivery timeline: 4 months

Team and delivery constraints

  • Team: Game designer, coder, Unity programmer, 3D artist and 2D artist
  • Content scope: 20 locations, three character types, UI and supporting art
  • Technology: Unity 3D frontend with a PHP backend

Project Facts

The engagement combined game design, art, frontend and backend development, and marketing-plan support for an Android release.

ProjectBubble Man
PlatformAndroid
Engine / stackUnity 3D, PHP backend
ScopeArcade gameplay, game art, frontend/backend programming and marketing-plan support
Timeline4 months
Historical project budget$6,666
TeamGame designer, coder, Unity programmer, 3D and 2D artists

Source: CrocoApps public project archive and approved production materials.

Compact arcade production

Focused Scope, Complete Game Loop

Gameplay, art, frontend, backend and release support were delivered within a focused four-month scope.

AndroidUnity FrontendPHP Backend20 Locations

Production Scope

The four-month scope covered the complete loop: mechanics, art, backend, UI, QA and release support.

Arcade Loop

The player breaks bouncing balls by placing barriers and reacting quickly to avoid collisions.

Game Art

The art scope covered 20 locations, three character types, UI and additional assets.

Frontend and Backend

Unity gameplay was paired with a PHP backend for a simple and stable production setup.

Marketing Support

The project included a marketing plan for social networks, influencers and bloggers.

Delivery Snapshot

The compact production brought multiple disciplines and hundreds of tracked tasks into a focused four-month schedule.

Game Design

Define arcade rules, levels, difficulty and player feedback.

Art Production

Create locations, characters, interface assets and supporting visuals.

Development

Program Unity frontend and PHP backend systems.

Launch Support

Prepare the project with a marketing plan and public release path.

Bubble Man FAQ

What were the project budget and timeline?
The historical project budget was $6,666 for a four-month engagement. This figure describes the completed project and is not a current estimate for comparable work.
Which platform was targeted?
Bubble Man was developed for Android.
What did CrocoApps deliver?
The team delivered arcade gameplay, game art, Unity frontend work, a PHP backend and marketing-plan support.

Planning a Compact Arcade Game?

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