What this case helps evaluate
- Production scope: Arcade gameplay, game art, frontend/backend programming and marketing-plan support
- Budget signal: $6,666
- Timeline signal: 4 months
Android arcade case study
A compact Android arcade game case with Unity gameplay, PHP backend support, 20 locations, character art, UI work and a four-month production timeline.
Case evidence
This case page turns the public portfolio record into a buyer-readable snapshot for Android: what was built, what CrocoApps owned and which constraints shaped delivery.
Public project facts used for this new case page.
| Project | Bubble Man |
|---|---|
| Platform | Android |
| Engine / stack | Unity 3D, PHP backend |
| Scope | Arcade gameplay, game art, frontend/backend programming and marketing-plan support |
| Timeline | 4 months |
| Budget | $6,666 |
| Team | Game designer, coder, Unity programmer, 3D and 2D artists |
Source: CrocoApps public project archive and approved production materials.
Compact arcade production
Bubble Man is useful as a smaller production example: gameplay, art, frontend, backend and release support all had to fit into a focused four-month scope.
Bubble Man has no public video on the reference page, so the visuals carry the project story: character art, gameplay screen and production/process materials.
Small arcade games still require a complete loop: mechanics, art, backend, UI, QA and release support.
The player breaks bouncing balls by placing barriers and reacting quickly to avoid collisions.
The public case lists 20 locations, three character types, UI and additional art assets.
Unity gameplay was paired with a PHP backend for a simple and stable production setup.
The project included a marketing plan for social networks, influencers and bloggers.
This case shows a smaller budget production that still had multiple disciplines and hundreds of tracked tasks.
Define arcade rules, levels, difficulty and player feedback.
Create locations, characters, interface assets and supporting visuals.
Program Unity frontend and PHP backend systems.
Prepare the project with a marketing plan and public release path.
Share the core mechanic, target platform, art needs and current production stage.