Founders validating a game concept
Agree scope, ownership and release priorities before starting.
Startup solution
Startups often need to turn an idea, pitch deck or prototype into a playable MVP, investor demo or production roadmap.
Selected projects: Clouds & Sheep 2 · One Hand Clapping
Startup game development stages investment around a testable core loop and a realistic path from prototype to release.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
The early goal is often not the biggest possible game. It is a scoped product that proves enough to move forward.
Clarify audience, core loop, feature list, platforms and budget assumptions.
Build a playable slice that validates mechanics and risk.
Plan the smallest useful release with gameplay, UI, QA and launch support.
Define next milestones, content, LiveOps and scaling needs.
Define the player behavior or technical uncertainty the first build must test.
Separate essential product features from polish and later content.
Choose platforms and engine, document ownership and estimate the next stage.
Arcade game case study
Bubble Man combines a complete arcade loop with art, client development, PHP backend programming and release preparation.
View case studyThis compact Android arcade case included gameplay, game art, frontend and backend programming, and release-oriented production.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamA startup engagement reduces uncertainty before heavy production.
Assess concept, audience, platform and scope risk.
Pick the fastest playable validation path.
Define features, team and timeline.
Move into milestone-based development when scope is clear.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Send the pitch deck, concept or prototype and we will suggest a realistic next step.