Studios adding connected features
Agree scope, ownership and release priorities before starting.
Backend systems
Game backend scope is planned around player data, reliability, admin needs, analytics and post-launch operations.
Selected projects: Bubble Man
Game backend development provides the services that connect players, game state and operations beyond the client.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
Backend work affects gameplay, LiveOps, QA and long-term maintenance.
Authentication, profiles, permissions and progress storage.
Scores, seasons, ranking rules and moderation considerations.
Session creation, queues, player grouping and failure handling.
Tools for content, events, support or game operations when scoped.
Define identity, profiles, saves and account lifecycle behavior.
Scope leaderboards, matchmaking, sessions and service APIs.
Agree environments, logging, backups, access, deployment and expected load.
Backend case study
The Android arcade project combined gameplay, game art, client development and PHP backend programming.
View case studyThis compact Android arcade case included gameplay, game art, frontend and backend programming, and release-oriented production.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamBackend planning happens before frontend implementation locks assumptions.
Define player data, game systems and operational needs.
Choose APIs, data model, integrations and deployment approach.
Build services and connect them to the game client.
Test flows, edge cases, permissions and release behavior.
Defines the work package, acceptance criteria, review checkpoints and dependencies with your owner.
Assign engineering, art or QA expertise to the scope described above; confirm allocation in the proposal.
Provides source access, approves priorities and accepts the delivered work.
Checks integration, reproducibility and handover quality against the agreed criteria.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
We estimate this work from the current build, deliverable list, target platforms and acceptance criteria. A focused work package and a continuing production assignment have different schedules; we confirm the range after reviewing the materials.
The proposal separates onboarding or discovery, delivery effort, QA, dependencies and ongoing support. Rates and committed dates are confirmed for the selected scope.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share the required systems, engine and current build state.