Studios with an Unreal codebase
Add gameplay, technical art or optimization capacity within your current production pipeline.
UE5, Blueprints and C++
CrocoApps supports Unreal Engine projects that need high-fidelity 3D, advanced visuals, PC or VR production, simulation logic, performance optimization and release QA.
Selected projects: Pringles Dreamwalkers
Unreal Engine development supports high-fidelity 3D games, PC, VR, simulation and interactive experiences with gameplay engineering, art integration and hardware-focused optimization.
Add gameplay, technical art or optimization capacity within your current production pipeline.
Build a scoped 3D environment, interactive experience or training scenario.
Unreal projects need careful planning around visual fidelity, performance, asset pipeline and target hardware. We define these constraints before committing to production.
Blueprint and C++ systems, interactions, UI, progression and technical architecture.
Scene setup, asset integration, lighting, technical art and performance budgets.
Interaction design, controlled scenarios, headset optimization and QA plans.
Frame rate, memory, asset loading, build size and platform-specific improvements.
Plan mechanics, interaction, progression and UI against the required engine version and target hardware.
Define responsibility between Blueprint iteration and C++ systems, with code review and build documentation.
Asset integration, materials, lighting, animation and technical art within agreed visual and performance targets.
Scope replication, authority, sessions and service APIs, then test network conditions and server costs.
Validate interaction, scenario logic, headset support, comfort and frame-time targets.
Profile representative scenes, memory, loading and packaging; record before-and-after results on named hardware.
Unreal Engine case study
The project brought branded 3D environments and interactive gameplay to Windows and macOS, alongside a virtual press-conference experience.
View case studyA branded 3D adventure turned campaign assets into an interactive world and included a virtual press-conference environment.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamFor existing projects, we review architecture, assets, build pipeline and performance risks.
We align art direction, fidelity, platform and performance before production expands.
Playable builds and milestone reviews keep Unreal production visible and controllable.
We test stability, performance, compatibility and release readiness for the chosen platform.
Owns gameplay architecture, modules, integrations and build reliability.
Implements interactions and iteration workflows in cooperation with engineering.
Own asset quality, lighting, materials, animation integration and performance limits.
Validate target hardware and coordinate builds, reviews and production decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Send your UE build, feature backlog, prototype or project brief and we will prepare a scoped production path.