Production process

Game Development Process

A game project needs a visible production rhythm: clear scope, playable builds, review points, QA and ownership terms.

StartNDA and discovery before detailed scoping
PlanningPlatforms, features, art scope and timeline
DeliveryMilestones, builds and feedback loops
After launchQA, updates and LiveOps support

From Idea to Playable Build

The process changes by model, but each project needs the same foundation: scope clarity, production ownership and build-based review.

Discovery and NDA

We review the idea, pitch deck, GDD, prototype or existing build.

Scope and Estimate

We define platform targets, features, team composition, timeline and budget range.

Pre-Production

We prepare production plan, architecture, art direction and delivery milestones.

Production and QA

The team works in sprints, ships builds and tests quality against target devices.

Milestones We Typically Use

The exact workflow is adjusted to the project, but these milestones keep production controlled.

Technical review

We check platform, engine, backend, repository and asset constraints.

Build plan

We define milestone outputs and review points.

Release preparation

QA, optimization and platform requirements are handled before launch.

Post-launch

Support can include updates, content, LiveOps, balancing and bug fixing.

Process evidence

One Hand Clapping required nine months around an unusual core input

The named case makes the production sequence concrete: voice input, audio-responsive mechanics, interface feedback and platform delivery had to be reviewed as one loop.

View the public portfolio record

One Hand Clapping

The production centered on voice input, audio-responsive gameplay, interface feedback and a multi-store release path.

Budget
$55,000
Timeline
9 months
Core mechanic
Voice input
Stack
Unity, C# and Photoshop

Game Development Process FAQ

Can you work with our Jira, Slack or repository?
Yes. Tooling is agreed during setup, and clients can provide their own repository or shared development environment.
How often do we see progress?
Progress is shown through milestone reports and playable builds, not only status messages.
Who owns source code?
Source code and asset ownership terms are defined in the statement of work before production starts.

Need a Production Plan?

Share your materials and we will map the next scoping step.

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