Immersive 3D production

VR and AR Game Development Services

CrocoApps creates VR and AR games, training simulations and interactive 3D experiences with Unity, Unreal, interaction design, optimization and device QA.

Use casesTraining, simulation, education and immersive product experiences
EnginesUnity and Unreal workflows for interactive 3D
DevicesVR headsets and AR-capable devices
QualityComfort, performance, interaction and compatibility checks

VR and AR Scope Areas

Immersive projects need strong control over interaction, comfort, hardware, 3D content and performance. We plan those constraints before production expands.

Training Scenarios

Repeatable learning scenarios, controlled environments and interaction flows.

VR Games

Core loop, motion design, interactions, environments, optimization and QA.

AR Experiences

Device-aware interactions, 3D overlays, mobile camera workflows and usability checks.

Interactive 3D

Product, education or enterprise experiences with game-quality interaction.

Immersive Production Priorities

Comfort

Movement, interaction distance, UI placement and session length are reviewed early.

Performance

Frame rate and visual complexity are planned around target devices.

Interaction

Inputs, hand tracking, controllers and feedback loops are designed for the actual hardware.

Device QA

Testing covers target headsets or AR-capable devices, not only desktop simulation.

VR delivery evidence

VR Quest Time Machine joined software scope to a physical room

The case involved Oculus Rift hardware, FPS interaction and PvE/PvP modes, so environment constraints were part of the product rather than an afterthought.

View the public portfolio record

VR Quest Time Machine

The location-based VR project combined FPS interaction, a physical-room setup, 3D environments and two play modes.

Budget
$23,076
Timeline
6 months
Hardware
Oculus Rift
Modes
PvE and PvP

VR and AR FAQ

Can you build immersive training scenarios?
Yes. We can build controlled scenarios, interaction flows, 3D environments and QA plans for training use cases.
Do you use Unity or Unreal for VR?
Both are possible. The engine depends on visual target, device, scope and production constraints.
Can you optimize an existing VR project?
Yes. We review performance, interaction issues, build pipeline and target hardware before scoping optimization.

Planning a VR or AR Game?

Share your device target, scenario, prototype or training brief. We will define a realistic production path.

Get estimate