Studios building immersive games
Agree scope, ownership and release priorities before starting.
Immersive 3D production
CrocoApps creates VR and AR games, training simulations and interactive 3D experiences with Unity, Unreal, interaction design, optimization and device QA.
Selected projects: VR Quest Time Machine
VR and AR game development combines spatial interaction, game logic and device-focused testing for an agreed headset or mobile target.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
Immersive projects need strong control over interaction, comfort, hardware, 3D content and performance. We plan those constraints before production expands.
Repeatable learning scenarios, controlled environments and interaction flows.
Core loop, motion design, interactions, environments, optimization and QA.
Device-aware interactions, 3D overlays, mobile camera workflows and usability checks.
Product, education or enterprise experiences with game-quality interaction.
Scope locomotion, hands or controllers, comfort and tracking assumptions.
Validate the target devices, tracking approach, real-world conditions and interaction prototype.
Test frame-time budgets, physical-space constraints and deployment responsibilities.
VR game case study
The Oculus Rift project combines FPS interaction, 3D environments and PvE/PvP modes with a physical-room setup.
View case studyThe location-based VR project combined FPS interaction, a physical-room setup, 3D environments and two play modes.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamMovement, interaction distance, UI placement and session length are reviewed early.
Frame rate and visual complexity are planned around target devices.
Inputs, hand tracking, controllers and feedback loops are designed for the actual hardware.
Testing covers target headsets or AR-capable devices, not only desktop simulation.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share your device target, scenario, prototype or training brief. We will define a realistic production path.