Immersive 3D production

VR and AR Game Development Services

CrocoApps creates VR and AR games, training simulations and interactive 3D experiences with Unity, Unreal, interaction design, optimization and device QA.

Use casesTraining, simulation, education and immersive product experiences
EnginesUnity and Unreal workflows for interactive 3D
DevicesVR headsets and AR-capable devices
QualityComfort, performance, interaction and compatibility checks

Selected projects: VR Quest Time Machine

Who This Service Is For

VR and AR game development combines spatial interaction, game logic and device-focused testing for an agreed headset or mobile target.

Studios building immersive games

Agree scope, ownership and release priorities before starting.

Brands and training teams planning interactive installations

Start with the current brief or build and the outcome the next milestone must deliver.

VR and AR Scope Areas

Immersive projects need strong control over interaction, comfort, hardware, 3D content and performance. We plan those constraints before production expands.

Training Simulations

Repeatable learning scenarios, controlled environments and interaction flows.

VR Games

Core loop, motion design, interactions, environments, optimization and QA.

AR Experiences

Device-aware interactions, 3D overlays, mobile camera workflows and usability checks.

Interactive 3D

Product, education or enterprise experiences with game-quality interaction.

Platforms, Engines and Technical Scope

VR interaction

Scope locomotion, hands or controllers, comfort and tracking assumptions.

AR device scope

Validate the target devices, tracking approach, real-world conditions and interaction prototype.

Performance and installation QA

Test frame-time budgets, physical-space constraints and deployment responsibilities.

VR game case study

VR Quest Time Machine: Gameplay in a Physical Space

The Oculus Rift project combines FPS interaction, 3D environments and PvE/PvP modes with a physical-room setup.

View case study

VR Quest Time Machine

The location-based VR project combined FPS interaction, a physical-room setup, 3D environments and two play modes.

Budget
$23,076
Timeline
6 months
Hardware
Oculus Rift
Modes
PvE and PvP

A clear first step

What Happens After You Contact Us

You will know what we need, when confidential materials are protected and what deliverable comes next.

  1. Initial review

    We review your brief, build, GDD or roadmap and flag missing scoping inputs.

  2. NDA

    NDA comes first when confidential files, concepts or repository access are involved.

  3. Scoping call

    We align on platforms, production model, constraints, risks and decision owners.

  4. Estimate

    You receive the relevant estimate, discovery proposal or team setup with assumptions stated.

Choose Your Engagement Model

Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.

Fixed-scope project

A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.

Explore fixed-scope project

Co-development

Your team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.

Explore co-development

Dedicated team

Agreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.

Explore dedicated team

Immersive Production Priorities

Comfort

Movement, interaction distance, UI placement and session length are reviewed early.

Performance

Frame rate and visual complexity are planned around target devices.

Interaction

Inputs, hand tracking, controllers and feedback loops are designed for the actual hardware.

Device QA

Testing covers target headsets or AR-capable devices, not only desktop simulation.

Team Composition and Responsibilities

Game designer / product owner

Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.

Engine and backend engineers

Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.

Artists and technical artists

Produce and integrate assets, animation and UI within the target performance budget.

QA and producer / PM

Maintain the test plan, review builds, track risks and coordinate milestone decisions.

We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.

Estimated Timeline and Budget

A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.

Prototype

$6,500–$15,000 · 4–6 weeks

One core loop, limited art, basic UI and a playable review build on one target platform.

Vertical slice

$25,000–$50,000 · 8–16 weeks

Representative gameplay, art and systems with focused QA to demonstrate production quality.

Full production

From $50,000 · 6–12+ months

A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.

Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.

See the game development cost guide

Security, NDA and IP Ownership

NDA before confidential access

Agree confidentiality terms before sharing private builds, designs or repositories.

Ownership and source delivery

Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.

Repository and account access

Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.

Reviewable handover

Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.

Review NDA, source code and IP handover

VR and AR FAQ

Can you build VR training simulations?
Yes. We can build controlled scenarios, interaction flows, 3D environments and QA plans for training use cases.
Do you use Unity or Unreal for VR?
Both are possible. The engine depends on visual target, device, scope and production constraints.
Can you optimize an existing VR project?
Yes. We review performance, interaction issues, build pipeline and target hardware before scoping optimization.
What is included in the delivery?
An interaction prototype, application source, device builds, environment assets and hardware-specific QA evidence.
How much does this service cost and how long does it take?
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
Who owns the IP and source code? Can we sign an NDA?
We can sign an NDA before reviewing confidential materials. The statement of work defines ownership and transfer of custom code and assets, repository access and handover milestones. Third-party assets, plugins and engine components retain their own license terms.
Can you support the project after launch?
Maintenance, content updates, regression QA and LiveOps can be scoped separately. The support agreement defines coverage, response targets, responsibilities and budget before launch.
What risks should we resolve before starting?
Tracking limitations, physical-space constraints and discomfort need validation before content production expands.

Planning a VR or AR Game?

Share your device target, scenario, prototype or training brief. We will define a realistic production path.

Get estimate