Studios with a source project and an expansion roadmap
Agree scope, ownership and release priorities before starting.
Platform expansion
CrocoApps adapts existing games for new platforms, devices, storefronts and browser environments while preserving gameplay quality, controls and performance.
Selected projects: Clouds & Sheep 2 · One Hand Clapping
Game porting adapts an existing title to a new platform through input, UI, build, performance and compatibility work.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
A porting estimate depends on codebase quality, engine version, assets, controls, backend dependencies and target platform requirements.
Project structure, engine version, plugins, dependencies and build process.
Device constraints, storefront rules, controls, resolution and performance goals.
Input mapping, UI scaling, asset changes, optimization and platform services.
Regression, compatibility, stability and final build checks.
Check engine version, plugins, licenses, build reproducibility and platform-specific code.
Scope controls, UI, saves, graphics settings, packaging and platform services.
Validate the target hardware and release requirements; console commitments require approved access and a separate feasibility review.
Cross-platform case study
Explore the gameplay design and optimization behind a Unity game released across iOS, Android and Steam.
View case studyMobile game development, gameplay design and optimization for a cross-platform release.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamWe review the current build and identify risks before committing to scope.
Controls, UI, platform integrations and performance are adapted for the new target.
Functional, regression and compatibility testing run through the porting cycle.
We prepare build checks and support platform submission requirements when included.
Defines the work package, acceptance criteria, review checkpoints and dependencies with your owner.
Assign engineering, art or QA expertise to the scope described above; confirm allocation in the proposal.
Provides source access, approves priorities and accepts the delivered work.
Checks integration, reproducibility and handover quality against the agreed criteria.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
We estimate this work from the current build, deliverable list, target platforms and acceptance criteria. A focused work package and a continuing production assignment have different schedules; we confirm the range after reviewing the materials.
The proposal separates onboarding or discovery, delivery effort, QA, dependencies and ongoing support. Rates and committed dates are confirmed for the selected scope.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Send your current build, engine version and target platform. We will review the porting path.