Platform expansion

Game Porting Services

CrocoApps adapts existing games for new platforms, devices, storefronts and browser environments while preserving gameplay quality, controls and performance.

TargetsMobile, PC, WebGL, browser and device adaptation
FocusControls, performance, compatibility and release requirements
QARegression and platform-specific testing included in scope
OutputPorted build, issue report and launch support

What We Review Before Porting

A porting estimate depends on codebase quality, engine version, assets, controls, backend dependencies and target platform requirements.

Source Build

Project structure, engine version, plugins, dependencies and build process.

Target Platform

Device constraints, storefront rules, controls, resolution and performance goals.

Adaptation Work

Input mapping, UI scaling, asset changes, optimization and platform services.

Release QA

Regression, compatibility, stability and final build checks.

Porting Workflow

Technical Audit

We review the current build and identify risks before committing to scope.

Adaptation

Controls, UI, platform integrations and performance are adapted for the new target.

QA Passes

Functional, regression and compatibility testing run through the porting cycle.

Release Support

We prepare build checks and support platform submission requirements when included.

Cross-platform evidence

Clouds & Sheep 2 shipped across mobile and PC storefronts

The public record is relevant to porting discussions because one Unity production had to remain readable and performant across iOS, Android and Steam.

View the public portfolio record

Clouds & Sheep 2

The public portfolio record covers mobile game development, gameplay design and optimization for a cross-platform release.

Budget
$63,900
Timeline
8 months
Platforms
iOS, Android and Steam
Stack
Unity, C# and Photoshop

Game Porting FAQ

Can you port a Unity or Unreal game?
Yes. We can review Unity or Unreal projects and scope the platform adaptation work.
Can you port to WebGL?
Yes. WebGL porting requires special attention to loading, memory, browser compatibility and input.
Do you include QA?
Porting should include QA because many issues only appear after platform adaptation.

Need to Bring a Game to Another Platform?

Send your current build, engine version and target platform. We will review the porting path.

Get estimate