Platform expansion

Game Porting Services

CrocoApps adapts existing games for new platforms, devices, storefronts and browser environments while preserving gameplay quality, controls and performance.

TargetsMobile, PC, WebGL, browser and device adaptation
FocusControls, performance, compatibility and release requirements
QARegression and platform-specific testing included in scope
OutputPorted build, issue report and launch support

Selected projects: Clouds & Sheep 2 · One Hand Clapping

Who This Service Is For

Game porting adapts an existing title to a new platform through input, UI, build, performance and compatibility work.

Studios with a source project and an expansion roadmap

Agree scope, ownership and release priorities before starting.

Publishers evaluating a new platform release

Start with the current brief or build and the outcome the next milestone must deliver.

What We Review Before Porting

A porting estimate depends on codebase quality, engine version, assets, controls, backend dependencies and target platform requirements.

Source Build

Project structure, engine version, plugins, dependencies and build process.

Target Platform

Device constraints, storefront rules, controls, resolution and performance goals.

Adaptation Work

Input mapping, UI scaling, asset changes, optimization and platform services.

Release QA

Regression, compatibility, stability and final build checks.

Platforms, Engines and Technical Scope

Source and dependency audit

Check engine version, plugins, licenses, build reproducibility and platform-specific code.

Platform adaptation

Scope controls, UI, saves, graphics settings, packaging and platform services.

Optimization and release QA

Validate the target hardware and release requirements; console commitments require approved access and a separate feasibility review.

Cross-platform case study

Clouds & Sheep 2: Mobile and PC

Explore the gameplay design and optimization behind a Unity game released across iOS, Android and Steam.

View case study

Clouds & Sheep 2

Mobile game development, gameplay design and optimization for a cross-platform release.

Budget
$63,900
Timeline
8 months
Platforms
iOS, Android and Steam
Stack
Unity, C# and Photoshop

A clear first step

What Happens After You Contact Us

You will know what we need, when confidential materials are protected and what deliverable comes next.

  1. Initial review

    We review your brief, build, GDD or roadmap and flag missing scoping inputs.

  2. NDA

    NDA comes first when confidential files, concepts or repository access are involved.

  3. Scoping call

    We align on platforms, production model, constraints, risks and decision owners.

  4. Estimate

    You receive the relevant estimate, discovery proposal or team setup with assumptions stated.

Choose Your Engagement Model

Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.

Fixed-scope project

A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.

Explore fixed-scope project

Co-development

Your team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.

Explore co-development

Dedicated team

Agreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.

Explore dedicated team

Porting Workflow

Technical Audit

We review the current build and identify risks before committing to scope.

Adaptation

Controls, UI, platform integrations and performance are adapted for the new target.

QA Passes

Functional, regression and compatibility testing run through the porting cycle.

Release Support

We prepare build checks and support platform submission requirements when included.

Team Composition and Responsibilities

Delivery lead

Defines the work package, acceptance criteria, review checkpoints and dependencies with your owner.

Relevant specialists

Assign engineering, art or QA expertise to the scope described above; confirm allocation in the proposal.

Client product / technical owner

Provides source access, approves priorities and accepts the delivered work.

QA / reviewer

Checks integration, reproducibility and handover quality against the agreed criteria.

We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.

Estimated Timeline and Budget

We estimate this work from the current build, deliverable list, target platforms and acceptance criteria. A focused work package and a continuing production assignment have different schedules; we confirm the range after reviewing the materials.

The proposal separates onboarding or discovery, delivery effort, QA, dependencies and ongoing support. Rates and committed dates are confirmed for the selected scope.

See the game development cost guide

Security, NDA and IP Ownership

NDA before confidential access

Agree confidentiality terms before sharing private builds, designs or repositories.

Ownership and source delivery

Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.

Repository and account access

Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.

Reviewable handover

Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.

Review NDA, source code and IP handover

Game Porting FAQ

Can you port a Unity or Unreal game?
Yes. We can review Unity or Unreal projects and scope the platform adaptation work.
Can you port to WebGL?
Yes. WebGL porting requires special attention to loading, memory, browser compatibility and input.
Do you include QA?
Porting should include QA because many issues only appear after platform adaptation.
What is included in the delivery?
A feasibility report, porting backlog, adapted source, target builds, profiling evidence and QA results for the agreed platform.
How much does this service cost and how long does it take?
We estimate this work from the current build, deliverable list, target platforms and acceptance criteria. A focused work package and a continuing production assignment have different schedules; we confirm the range after reviewing the materials.
Who owns the IP and source code? Can we sign an NDA?
We can sign an NDA before reviewing confidential materials. The statement of work defines ownership and transfer of custom code and assets, repository access and handover milestones. Third-party assets, plugins and engine components retain their own license terms.
Can you support the project after launch?
Maintenance, content updates, regression QA and LiveOps can be scoped separately. The support agreement defines coverage, response targets, responsibilities and budget before launch.
What risks should we resolve before starting?
Unsupported middleware, missing source assets and certification dependencies can expand porting effort.

Need to Bring a Game to Another Platform?

Send your current build, engine version and target platform. We will review the porting path.

Get estimate