NDA Before Discovery
We can sign an NDA before reviewing the idea, GDD, pitch deck, prototype, roadmap or existing build.
Security and IP
Commercial game development needs clear legal, security and delivery terms before production starts, especially when source code, assets, repositories and confidential game ideas are involved.
Security and ownership terms are aligned before development work expands, not after the first build is delivered.
We can sign an NDA before reviewing the idea, GDD, pitch deck, prototype, roadmap or existing build.
Source code ownership, project assets, IP transfer terms and delivery format are documented in the statement of work.
We agree whether work happens in your repository or a shared controlled environment, including access control and secure communication rules.
Third-party assets, open-source dependencies and usage licenses are reviewed before integration.
If a role requires subcontractor participation, disclosure and approval terms are documented before work starts.
Build delivery, file access, data retention and post-launch support terms are agreed before release.
These questions are answered clearly in a commercial game development engagement.
Ownership is defined contractually before production starts.
We can work in a client repository or controlled shared environment with agreed permissions.
Repository, build, file and communication access is role-based and revocable.
Licenses, attribution and usage terms must be reviewed before integration.
Subcontractor disclosure and approval rules are stated in the commercial terms.
Build handoff, data retention, support, bug fixing and LiveOps terms are defined separately.
Handover artifact
This handover inventory is the concrete counterpart to contract language. It should be agreed before production and updated before final acceptance.
Start with a short description of the project and the documents you need protected.