Studios and publishers
Extend an existing Unity roadmap with reviewed features, optimization or platform work.
Unity production team
CrocoApps builds Unity games for mobile, WebGL, PC and VR with gameplay systems, UI, backend integrations, optimization, QA, porting and LiveOps support.
Selected projects: Clouds & Sheep 2 · One Hand Clapping
Unity game development covers C# gameplay and production systems for mobile, PC, WebGL, VR and interactive products, from new projects to support for an existing codebase.
Extend an existing Unity roadmap with reviewed features, optimization or platform work.
Build a prototype, MVP or production release with a documented technical plan.
Unity is often the right fit when the project needs fast iteration, broad platform support and a production stack that can scale from prototype to live game.
Architecture, project setup, gameplay prototype, UI framework and production roadmap.
Feature delivery, refactoring, performance review, bug fixing and build stabilization.
Browser builds, loading optimization, responsive UI and campaign or education experiences.
Platform adaptation, controls, performance tuning and QA across target devices.
Touch UI, device profiling, gameplay systems and iOS / Android integrations.
Browser input, download budgets, responsive UI, memory constraints and compatibility testing.
Interaction prototypes, headset or device targets, comfort constraints and performance validation; AR scope is confirmed per device.
Define session ownership, synchronization, accounts, matchmaking and backend APIs before implementation.
Adapt controls, rendering and assets to the target platform; profile CPU, GPU, memory and loading before and after changes.
Regression checks, reproducible performance captures, release builds and an agreed content-update workflow.
Unity game case studies
Clouds & Sheep 2 combines mobile and PC delivery. One Hand Clapping connects voice input to audio-responsive gameplay.
Mobile game development, gameplay design and optimization for a cross-platform release.
The production centered on voice input, audio-responsive gameplay, interface feedback and a multi-store release path.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamOne production path can cover mobile, WebGL, PC and VR when the game is designed for that target mix.
Unity supports rapid prototyping, frequent builds and early validation of gameplay loops.
We plan content updates, analytics and maintenance workflows before launch.
Unity developers, technical artists and QA can integrate into your existing pipeline.
Implement gameplay, tools, UI and integrations against agreed code-review rules.
Owns asset integration, rendering constraints and profiling with engineering.
Cover player services, cross-platform regressions and reproducible performance tests.
Tracks scope, builds, dependencies and decisions with the client product owner.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Send your Unity build, backlog or GDD. We can review the scope under NDA and propose the right team setup.