Unity production team

Unity Game Development Company

CrocoApps builds Unity games for mobile, WebGL, PC and VR with gameplay systems, UI, backend integrations, optimization, QA, porting and LiveOps support.

Use casesMobile games, browser games, VR and cross-platform releases
SystemsGameplay, UI, backend APIs, analytics and LiveOps
SupportOptimization, porting, QA and release readiness
ModelsFull-cycle, co-development or dedicated Unity developers

Selected projects: Clouds & Sheep 2 · One Hand Clapping

Who This Service Is For

Unity game development covers C# gameplay and production systems for mobile, PC, WebGL, VR and interactive products, from new projects to support for an existing codebase.

Studios and publishers

Extend an existing Unity roadmap with reviewed features, optimization or platform work.

Startups and product teams

Build a prototype, MVP or production release with a documented technical plan.

Unity Services by Project Stage

Unity is often the right fit when the project needs fast iteration, broad platform support and a production stack that can scale from prototype to live game.

New Unity Projects

Architecture, project setup, gameplay prototype, UI framework and production roadmap.

Existing Codebases

Feature delivery, refactoring, performance review, bug fixing and build stabilization.

Unity WebGL

Browser builds, loading optimization, responsive UI and campaign or education experiences.

Unity Porting

Platform adaptation, controls, performance tuning and QA across target devices.

Platforms, Engines and Technical Scope

Unity mobile games

Touch UI, device profiling, gameplay systems and iOS / Android integrations.

Unity WebGL games

Browser input, download budgets, responsive UI, memory constraints and compatibility testing.

Unity VR / AR

Interaction prototypes, headset or device targets, comfort constraints and performance validation; AR scope is confirmed per device.

Multiplayer and backend

Define session ownership, synchronization, accounts, matchmaking and backend APIs before implementation.

Porting and optimization

Adapt controls, rendering and assets to the target platform; profile CPU, GPU, memory and loading before and after changes.

Unity QA and LiveOps

Regression checks, reproducible performance captures, release builds and an agreed content-update workflow.

Unity game case studies

Cross-Platform and Voice-Driven Unity Games

Clouds & Sheep 2 combines mobile and PC delivery. One Hand Clapping connects voice input to audio-responsive gameplay.

Clouds & Sheep 2

Mobile game development, gameplay design and optimization for a cross-platform release.

Budget
$63,900
Timeline
8 months
Platforms
iOS, Android and Steam
Stack
Unity, C# and Photoshop
View case

One Hand Clapping

The production centered on voice input, audio-responsive gameplay, interface feedback and a multi-store release path.

Budget
$55,000
Timeline
9 months
Core mechanic
Voice input
Stack
Unity, C# and Photoshop
View case

A clear first step

What Happens After You Contact Us

You will know what we need, when confidential materials are protected and what deliverable comes next.

  1. Initial review

    We review your brief, build, GDD or roadmap and flag missing scoping inputs.

  2. NDA

    NDA comes first when confidential files, concepts or repository access are involved.

  3. Scoping call

    We align on platforms, production model, constraints, risks and decision owners.

  4. Estimate

    You receive the relevant estimate, discovery proposal or team setup with assumptions stated.

Choose Your Engagement Model

Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.

Fixed-scope project

A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.

Explore fixed-scope project

Co-development

Your team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.

Explore co-development

Dedicated team

Agreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.

Explore dedicated team

When Unity Is a Strong Fit

Cross-Platform Scope

One production path can cover mobile, WebGL, PC and VR when the game is designed for that target mix.

Fast Iteration

Unity supports rapid prototyping, frequent builds and early validation of gameplay loops.

Live Updates

We plan content updates, analytics and maintenance workflows before launch.

Team Extension

Unity developers, technical artists and QA can integrate into your existing pipeline.

Team Composition and Responsibilities

Unity / C# developers

Implement gameplay, tools, UI and integrations against agreed code-review rules.

Technical artist

Owns asset integration, rendering constraints and profiling with engineering.

Backend and QA specialists

Cover player services, cross-platform regressions and reproducible performance tests.

Producer / PM

Tracks scope, builds, dependencies and decisions with the client product owner.

We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.

Estimated Timeline and Budget

A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.

Prototype

$6,500–$15,000 · 4–6 weeks

One core loop, limited art, basic UI and a playable review build on one target platform.

Vertical slice

$25,000–$50,000 · 8–16 weeks

Representative gameplay, art and systems with focused QA to demonstrate production quality.

Full production

From $50,000 · 6–12+ months

A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.

Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.

See the game development cost guide

Security, NDA and IP Ownership

NDA before confidential access

Agree confidentiality terms before sharing private builds, designs or repositories.

Ownership and source delivery

Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.

Repository and account access

Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.

Reviewable handover

Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.

Review NDA, source code and IP handover

Unity Development FAQ

Can you join our existing Unity project?
Yes. We review repository structure, build process, codebase health and production priorities before starting.
Do you support Unity WebGL builds?
Yes. We can build and optimize WebGL games for browser-based campaigns, education and interactive products.
Can you provide dedicated Unity developers?
Yes. Dedicated Unity developers can work with your roadmap, sprint rhythm and reporting process.
What is included in the delivery?
Delivery can include a Unity project and source, gameplay systems, UI, assets, integration documentation, platform builds and QA evidence. A codebase review defines the first backlog slice for existing projects.
How much does this service cost and how long does it take?
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
Who owns the IP and source code? Can we sign an NDA?
We can sign an NDA before reviewing confidential materials. The statement of work defines ownership and transfer of custom code and assets, repository access and handover milestones. Third-party assets, plugins and engine components retain their own license terms.
Can you support the project after launch?
Maintenance, content updates, regression QA and LiveOps can be scoped separately. The support agreement defines coverage, response targets, responsibilities and budget before launch.
What risks should we resolve before starting?
Check the Unity version, package compatibility, asset licensing, target device budgets and build reproducibility. Avoid committing to an engine upgrade or port before testing key plugins and systems.
How do we choose between Unity and Unreal?
Start with target hardware, visual requirements, existing code and team expertise. Validate the highest-risk mechanic and integration in a small prototype before committing to an engine.

Need Unity Game Development Capacity?

Send your Unity build, backlog or GDD. We can review the scope under NDA and propose the right team setup.

Get estimate