Careers

Game Development Careers

CrocoApps career areas connect to game production: Unity, Unreal, backend, art, QA, production management and LiveOps roles.

RolesGame production, engineering, art and QA
EnginesUnity, Unreal, WebGL and backend systems
WorkflowMilestone delivery and playable builds
FocusGame development work across production teams

Roles That Support Game Production

Career content stays aligned with game-specific skills, production workflow and platform experience.

Unity and Unreal Developers

Gameplay systems, optimization, tools, builds and platform-specific production support.

Game Art and Technical Art

2D, 3D, animation, UI assets and engine-ready content pipelines.

QA and Release Specialists

Functional, regression, compatibility and release QA for mobile, PC, browser and VR games.

Production and LiveOps

Producer, PM and post-launch roles that keep milestones, updates and support organized.

How Career Pages Should Be Expanded

Keep this page conservative until actual open roles, hiring process and location details are approved.

Role validation

Confirm which game roles are actively hired.

Requirements

List engine, platform and production experience requirements.

Hiring process

Explain interviews, test tasks and team matching.

Application path

Link only to a real application workflow when it is ready.

Production-role evidence

A useful hiring task should resemble the work itself

A role-specific review is more informative than a generic interview loop. This example shows what a practical evaluation packet needs to contain.

  1. DeveloperA bounded gameplay or tooling task with repository context and acceptance criteria.
  2. ArtistA style reference, technical limits, source-file rules and an integration-ready export.
  3. QA specialistA small build, device context and a report judged on reproduction quality and prioritization.
  4. HandoffSource files, assumptions and a short explanation of tradeoffs—not a black-box result.

Game Development Careers FAQ

Are roles game-specific?
Career areas focus on roles that support game production, co-development, QA, porting or LiveOps.
Are open roles listed here?
Open roles appear only after the hiring team confirms active openings and application flow.
Can this page stay live without open roles?
It can describe career areas while avoiding unsupported vacancy or hiring claims.

Interested in Game Production Work?

Use the contact page until a dedicated careers application flow is approved.

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