Startups and publishers
Validate a core loop, plan an MVP or take a funded mobile title through production.
iOS and Android production
Build iOS and Android games with gameplay, art, backend, device QA and launch support in one scoped production plan.
Selected projects: Clouds & Sheep 2 · One Hand Clapping
Mobile game development turns a concept or existing build into an iOS or Android game, including gameplay, art, backend integrations, device QA and store preparation.
Validate a core loop, plan an MVP or take a funded mobile title through production.
Build a branded or educational game around a defined campaign or learning objective.
Add features, optimize a build, integrate services or prepare a new platform release.
Scope casual, hyper-casual and mid-core mechanics against content, economy and device requirements.
Mobile production is constrained by devices, stores, performance, monetization and retention goals. We plan the build around the actual release path instead of treating mobile as a generic platform.
Core loop, early UI, basic economy, analytics hooks and playable mobile build.
Game design, art, development, backend, QA, store assets and launch support.
Frame rate, memory, device compatibility, loading times and package size improvements.
Events, content releases, bug fixes, tuning and technical maintenance.
Define supported OS versions, touch controls, screen layouts, signing and store account responsibilities.
C# gameplay, UI, asset budgets and shared mobile builds, with platform-specific integrations where required.
We assess rendering, package size and target-device performance before recommending Unreal for a mobile project.
Scope accounts, cloud saves, leaderboards, matchmaking and analytics events with a clear ownership and hosting plan.
Ads and in-app purchases can be included in scope. Subscription billing requires a separate feasibility and entitlement review before commitment.
Agree a matrix of real devices, OS versions, memory tiers and screen sizes; test install, update, resume, network loss and purchase flows. Store approval remains with the platform.
Mobile game case studies
Clouds & Sheep 2 focuses on cross-platform readability and optimization. One Hand Clapping combines voice input with responsive audio and gameplay feedback.
Mobile game development, gameplay design and optimization for a cross-platform release.
The production centered on voice input, audio-responsive gameplay, interface feedback and a multi-store release path.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamWe keep device constraints, store requirements and update rhythm visible from the first estimate.
We define target devices, orientation, performance budget and compatibility needs.
Gameplay, UI, backend integrations and mobile-specific systems are delivered in builds.
Functional, compatibility, regression and release checks across target device classes.
Support for App Store and Google Play build preparation, metadata and release readiness.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share your genre, target devices, current build or GDD and we will prepare a realistic production path.