Brands launching browser campaigns
Agree scope, ownership and release priorities before starting.
Instant-play browser games
CrocoApps builds browser-based games for brands, campaigns, education and interactive products that need instant access without installation.
Selected projects: Clouds & Sheep 2 · One Hand Clapping
WebGL and HTML5 game development creates playable browser experiences with a defined hosting, input and performance plan.
Agree scope, ownership and release priorities before starting.
Start with the current brief or build and the outcome the next milestone must deliver.
WebGL and HTML5 projects need a clear balance between visual ambition, loading speed, device coverage and campaign goals.
Short-form branded games with clear mechanics, analytics and launch deadlines.
Browser learning products with repeatable scenarios and accessible interaction.
Unity-based browser builds with loading, memory and responsive UI optimization.
Lightweight interactive products for instant play and broad device reach.
Choose the runtime against browser targets, content size and integration needs.
Define desktop and mobile browsers, touch input, orientation and memory budgets.
Scope loading, caching, embeds, analytics events and campaign links.
Sample performance plan
Agree download size, memory, frame time and browser coverage before asset production. The outline below helps define measurable targets for each build.
A clear first step
You will know what we need, when confidential materials are protected and what deliverable comes next.
We review your brief, build, GDD or roadmap and flag missing scoping inputs.
NDA comes first when confidential files, concepts or repository access are involved.
We align on platforms, production model, constraints, risks and decision owners.
You receive the relevant estimate, discovery proposal or team setup with assumptions stated.
Choose a fixed scope for a bounded release, co-development for a shared production pipeline, or a dedicated team for a changing roadmap.
A defined deliverable, acceptance criteria and milestone budget. Best when requirements are stable; changes are estimated before approval.
Explore fixed-scope projectYour team owns product direction and the backlog. We take agreed features or workstreams through your review and build process.
Explore co-developmentAgreed capacity for an evolving roadmap. Role allocation, rates, reporting and notice terms are documented in the proposal.
Explore dedicated teamAsset size, first load, compression and progressive experience are planned early.
UI, controls and layout are checked across desktop and mobile browsers.
Analytics events and campaign metrics are integrated when required.
Browser, device, performance and regression checks protect launch quality.
Defines the core loop, feature priorities, content rules and acceptance criteria with your stakeholders.
Own gameplay, architecture, integrations, builds and technical documentation for the agreed scope.
Produce and integrate assets, animation and UI within the target performance budget.
Maintain the test plan, review builds, track risks and coordinate milestone decisions.
We confirm roles, allocation and availability during scoping. Specialists can join full-time or support the phases that need them.
A bounded prototype is typically planned at 4–6 weeks; a representative vertical slice at 8–16 weeks; full production at 6–12+ months. These are planning stages, not interchangeable packages. Your feature count, platform mix, content and technical risks determine the estimate.
$6,500–$15,000 · 4–6 weeks
One core loop, limited art, basic UI and a playable review build on one target platform.
$25,000–$50,000 · 8–16 weeks
Representative gameplay, art and systems with focused QA to demonstrate production quality.
From $50,000 · 6–12+ months
A scope-based roadmap for content, engineering, QA and release; complex projects can exceed these starting points.
Indicative production ranges from our cost guide in USD, not fixed quotes. A vertical slice demonstrates representative quality; it is not automatically a launch-ready MVP. Backend hosting, paid licenses, marketing and ongoing support must be itemized in the estimate.
See the game development cost guideAgree confidentiality terms before sharing private builds, designs or repositories.
Document custom deliverables, IP transfer terms, editable source files and handover milestones in the SOW. Keep third-party license obligations visible.
Agree named accounts, minimum necessary permissions, review rules and responsibility for store, cloud and build credentials.
Define the source, build instructions, dependency inventory and access transfer checklist before final acceptance.
Share your campaign, audience, deadline and target devices. We will scope a browser game path.