VR game case study

VR Quest Time Machine Case Study

A VR quest case for a futuristic FPS experience with Oculus Rift support, PvE and PvP modes, weapon design and immersive environment production.

Budget$23,076
Timeline6 months
HardwareOculus Rift
ModesPvE and PvP

VR Quest Preview

The video gives the spatial context first: this is a location-based VR quest with headset interaction, physical room constraints and combat scenarios.

Case evidence

VR Quest Time Machine production facts and buyer relevance

This case page turns the public portfolio record into a buyer-readable snapshot for VR / Oculus Rift: what was built, what CrocoApps owned and which constraints shaped delivery.

What this case helps evaluate

  • Production scope: VR quest, FPS gameplay, PvE/PvP modes, 3D models and environment design
  • Budget signal: $23,076
  • Timeline signal: 6 months

Case details included

  • Project snapshot
  • Production scope
  • Delivery timeline
  • Technology and platform context

Case Study Snapshot

Public project facts used for this new case page.

ProjectTime Machine
PlatformVR / Oculus Rift
Engine / stackUnity 3D, Photoshop, Bitbucket
ScopeVR quest, FPS gameplay, PvE/PvP modes, 3D models and environment design
Timeline6 months
Budget$23,076
Playing areaUp to 120 sq. m.

Source: CrocoApps public project archive and approved production materials.

Location-based VR

The Physical Room Is Part of the Design

A VR quest is not only headset software. The 120 sq. m. play area, comfort, enemy encounters, weapons and PvE/PvP modes all shape production decisions.

  1. Map the physical play area.
  2. Design movement and comfort limits.
  3. Build enemies, weapons and scenarios.
  4. Test on target headset hardware.

Production Scope

Location-based VR needs more than a scene build: interaction, hardware, physical play area and comfort all affect production.

VR Gameplay

The public case describes a futuristic FPS quest with zombies, monsters, bosses, skills and weapon upgrades.

Physical Space

The playing area reached up to 120 square meters, changing how movement and interaction had to be designed.

PvE and PvP

The project included team-based player-versus-environment and player-versus-player modes.

3D Assets

The page shows character concepts, weapon work, environment elements and screenshots.

Delivery Snapshot

This case is useful for buyers planning VR entertainment or training environments where hardware constraints shape the project.

Scenario

Define story, setting, enemies, modes and physical-space constraints.

3D Production

Create characters, weapons, doors and environment elements.

Unity VR Build

Implement Oculus Rift support and gameplay systems.

QA

Test interaction, comfort, build stability and location readiness.

VR Quest Time Machine FAQ

What hardware is listed?
The public case lists Oculus Rift as the VR hardware.
What was the timeline?
The old page lists a six-month production timeline and $23,076 budget.
Why is this relevant?
It demonstrates location-based VR production with physical area, PvE/PvP and 3D asset requirements.

Planning a VR Quest or Simulation?

Send the target headset, physical space and interaction scenario.

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