Engagement at a glance
- Task: Contribute development, gameplay design and graphic design
- Historical project budget: $62,000
- Delivery period: 2016-2017, 8 months
RPG case study
CrocoApps contributed game development, gameplay design and graphic design to the RPG project during an eight-month engagement in 2016-2017.
The video shows the finished game's combat, world tone and visual feedback as project context. It does not, by itself, establish which participant created a specific feature.
Case evidence
CrocoApps' documented role covered game development, gameplay design and graphic design. The approved materials do not assign individual finished-game features or a target platform to that scope.
The engagement-level facts below define CrocoApps' confirmed role without extending that claim to individual game features.
| Project | Battle Chasers Nightwar |
|---|---|
| Platform | Not specified for the CrocoApps scope |
| Engine / stack | Unity, C#, Photoshop |
| CrocoApps scope | Game development, gameplay design and graphic design |
| Timeline | 8 months |
| Historical project budget | $62,000 |
| Production period | 2016-2017 |
Source: CrocoApps public project archive and approved production materials.
Game context
These elements describe the finished RPG experience and provide context for the engagement. They should not be read as a claim that CrocoApps originated or delivered every system shown.
The media set combines project materials and finished-game screens. The images illustrate the production context; they do not assign ownership of individual features to CrocoApps or another participant.
The confirmed CrocoApps scope is engagement-level; no feature-by-feature responsibility matrix is available.
CrocoApps contributed game development, gameplay design and graphic design during an eight-month engagement.
Combat systems, characters, story, progression and the overall RPG experience describe Battle Chasers Nightwar as a finished game, not separate CrocoApps authorship claims.
The approved materials do not allocate the original IP, publishing, platform releases or individual finished-game features among the project participants.
A platform, feature owner or exact deliverable is omitted when it cannot be assigned to CrocoApps from the approved materials.
CrocoApps' confirmed work spans three disciplines; individual systems, encounters and final assets are not allocated by participant.
Game development formed part of the CrocoApps scope; individual systems and implementation ownership are not itemized.
Gameplay design formed part of the scope; particular mechanics and encounters are not assigned to one participant.
Graphic design formed part of the scope; ownership of specific final assets is not stated.
The engagement ran for eight months in 2016-2017 with a historical project budget of $62,000.
Send the combat model, progression plan and target platforms so we can scope the work.