Strategy game case study

Lock's Quest Case Study

A strategy game case focused on fortress-building mechanics, defense planning, difficulty balance and visual production.

Historical budget$49,700
Timeline7 months
GenreStrategy
StackUnity, C# and Photoshop

Strategy Loop Preview

The video gives context for the fortress-building loop: planning defenses, reading enemy pressure and keeping tactical decisions visible to the player.

Release platforms

Available Store Pages

The released game is available through the storefronts below.

Case evidence

Lock's Quest production scope and delivery

CrocoApps contributed game development, gameplay design and graphic design for the iOS and Android versions during a seven-month engagement in 2007-2008.

Engagement at a glance

  • Task: Adapt fortress-building strategy gameplay for mobile
  • Historical project budget: $49,700
  • Delivery period: 2007-2008, 7 months

Role and delivery constraints

  • CrocoApps scope: Game development, gameplay design and graphic design
  • Design constraint: Balance accessibility with strategy depth
  • Platforms and tools: iOS, Android, Unity, C# and Photoshop

Project Facts

The mobile production focused on fortress construction, defensive pacing, readable tactical feedback and visual design.

ProjectLock's Quest
PlatformsiOS and Android
Engine / stackUnity, C#, Photoshop
CrocoApps scopeGame development, gameplay design and graphic design
Timeline7 months
Historical project budget$49,700
Production period2007-2008

Source: CrocoApps public project archive and approved production materials.

Strategy blueprint

Fortress Building Needs Readable Pressure

The pacing gives players time to plan defenses, then applies enough enemy pressure to make each construction decision matter.

  1. Plan the fortress layout.
  2. Place defensive structures.
  3. React to enemy waves.
  4. Balance challenge for new and experienced players.

Production Scope

The project needed strategy depth while staying approachable for players new to fortress-building and defense mechanics.

Construction Mechanics

Players build defenses and use planning to protect fortresses from enemy pressure.

Difficulty Balance

The design balanced accessibility for beginners with challenge for experienced players.

Graphic Design

Visual production supported the atmosphere and tactical readability of the game.

Gameplay Structure

The loop combines building, defense and tactical response, which requires careful feedback and pacing.

Delivery Snapshot

The seven-month production combined strategy-game development, gameplay design and graphic design for mobile platforms.

System Design

Define construction, defense and enemy-pressure rules.

Art Direction

Create a visual style that supports strategy readability.

Balance

Tune difficulty for both new and experienced players.

Delivery

Build and polish the Unity production scope for release.

Lock's Quest FAQ

What genre is the game?
Lock's Quest is a strategy game where players build fortresses and defend them against enemies.
What were the project budget and period?
The historical project budget was $49,700 for a seven-month engagement in 2007-2008. This is a completed-project figure, not a current estimate for similar work.
What did CrocoApps deliver?
CrocoApps contributed game development, gameplay design and graphic design for the mobile versions.

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