Engagement at a glance
- Task: Adapt fortress-building strategy gameplay for mobile
- Historical project budget: $49,700
- Delivery period: 2007-2008, 7 months
Strategy game case study
A strategy game case focused on fortress-building mechanics, defense planning, difficulty balance and visual production.
The video gives context for the fortress-building loop: planning defenses, reading enemy pressure and keeping tactical decisions visible to the player.
Case evidence
CrocoApps contributed game development, gameplay design and graphic design for the iOS and Android versions during a seven-month engagement in 2007-2008.
The mobile production focused on fortress construction, defensive pacing, readable tactical feedback and visual design.
| Project | Lock's Quest |
|---|---|
| Platforms | iOS and Android |
| Engine / stack | Unity, C#, Photoshop |
| CrocoApps scope | Game development, gameplay design and graphic design |
| Timeline | 7 months |
| Historical project budget | $49,700 |
| Production period | 2007-2008 |
Source: CrocoApps public project archive and approved production materials.
Strategy blueprint
The pacing gives players time to plan defenses, then applies enough enemy pressure to make each construction decision matter.
The images support the strategy case with process material and final screens around construction, defense and balance.
The project needed strategy depth while staying approachable for players new to fortress-building and defense mechanics.
Players build defenses and use planning to protect fortresses from enemy pressure.
The design balanced accessibility for beginners with challenge for experienced players.
Visual production supported the atmosphere and tactical readability of the game.
The loop combines building, defense and tactical response, which requires careful feedback and pacing.
The seven-month production combined strategy-game development, gameplay design and graphic design for mobile platforms.
Define construction, defense and enemy-pressure rules.
Create a visual style that supports strategy readability.
Tune difficulty for both new and experienced players.
Build and polish the Unity production scope for release.
Share your core loop, map scale, progression model and target platform.