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Google presented a platform for the purpose of streaming games. The Stadia service will make it possible to play from every device with the Chrome browser: PC, mobile devices, and TV. The game will be launched on the Google server, but the image is transmitted to the gamer's displays via the Internet.
This is made possible by processing game logic on remote PCs created in collaboration with AMD, resulting in only the image being passed to the player. Such a system completely covers the problems of a low piece of iron and various platforms.
Due to cloud technologies, stadia can be used on PCs, tablets, phones and TVs. Active switching to any other device is announced, without stopping the gameplay to any location of the player. Gamers get access to the game almost instantly.
At the conference, they reported on the personal assistant Google Assistant, by pressing a key it is possible to call the assistant to activate the switching between games, and also, at the necessary moment, the assistant will provide access to a hint or display a helping video directly during the period of game activity.
It is worth talking about YouTube integration separately, with support for the State Share function, you will be able to pause the game and share your progress with visitors to your streams, which will make your game more fun.
Crowd Play will allow you to join a game session while watching a stream. This feature is undeniably brand new and will be of interest to streamers and advertisers.
At present, the ability to plunge into the thick of things with one click is only a thought.
On streams in Google Stadia, a demonstration of what team members are doing will become available, how this will be performed is still unknown. They claim the ability to influence the plot dialogues, the ability to appear to join the conversation or interact with the NPC.
Because the streaming service runs in the cloud, there will be no such restrictions and you can see multiple screens without any performance degradation. Stream Connect feature revealing itself in Tom Clancy's Ghost Recon Breakpoint, you can see the screens of three teammates. Complete complex missions that require accurate and well-coordinated teamwork and defeat insidious enemies.
Cloud cross-platform technology Vulkan, in fact it is an api for 2D and 3D graphics.
Promised compatibility with all current engines including Unreal and Unity.
Comparability with absolutely all important engines is guaranteed, including Unreal and Unity.
From this data, it is possible to assume that this platform will become stronger than any of the presented consoles.
One of the features is the architecture that allows you to update the equipment imperceptibly for the player, adjusting to the ever-growing requirements of modern AAA projects. The user will have access to a video stream from 1080p to 4K, it is worth considering this is possible only at 60 fps with HDR and surround sound.
In 2019, only a few gamers can boast such performance of their hardware.
Release date in Russia
November 20 launched in the US, UK, Canada and 11 European countries.
The launch date in Russia is not known, but in 2020 it is planned to expand the list of countries, let's hope that our country will also get into it.