Objective of the project
Create a multiplayer RPG game for Android and iOS with turn-based battles in a fantasy setting. Develop a user rating system that maintains interest in the product.
Project in numbers
Development time:10 months
Project's budget:$ 86,660
Start of development:2021
The gameplay is based on a simple and familiar to all players scheme of PvP battles.
Users can join groups to achieve the best results in the game.
The application is tailored for quick launch on mobile platforms.
Typography & Colors
This is where the adventure begins. The player can go to the tavern and take a quest, start a fight in the arena, buy the necessary items in the store, or try their luck in the Portal. Information about earned gold and current experience is available at the top of the screen.
This is a community within which users communicate, train, share experiences. The guild can be open or closed - with the entrance by invitation. The distinctive signs of each group of players are the coat of arms and the motto.
Gathering place for heroes. In this institution, players recruit new members to the squad, receive interesting tasks to earn gold, or while away the time playing dice.
A door to another dimension inhabited by powerful, rare heroes. If the player has enough Summoning Orbs, he can get one of these units in his squad.
The place where fights between users take place. Two types of arenas are available in the game - simple and with obstacles that affect the course of the battle. To start the battle, you need to put your squad on the site and wait for the enemy to connect.
Search for the enemy
Turn-based battle in 5x5 format on a hexagonal field. Each hero has his own set of special characteristics and skills. A competent combination of all the abilities of the squad members will help the player defeat the enemy.
The rating of players is divided into several levels - from wooden to platinum. By earning points in battles and quests, the player moves up the scale. The most points can be obtained by defeating the player who is currently superior in rating to you in the arena.
If you are not ready to fight a player matched for you by the system, you can skip the fight. To do this, you need to pay a certain amount of crystals. The number of passes in a row is not limited.
What challenges did you face?
One of the difficulties we encountered was changing the combat logic almost at the end of the project. The team worked on weekends and holidays in order to have time to do everything before entering closed testing. And we did it.
In your opinion, have the main objectives of the project been achieved?
Definitely, the main tasks of the project have been completed. But the work doesn't end there. Now we are rolling out new mechanics for the game.
What are the most successful decisions that were made when creating the game?
We managed to completely redo the combat mechanics and implement modified animations for all units in a short time.