Progression
Levels, milestones, streaks, achievements and unlocks.
Gamification
Gamification applies game mechanics to non-game products, learning flows or campaigns to improve engagement and repeat use.
The mechanic supports a product behavior instead of becoming decoration.
Levels, milestones, streaks, achievements and unlocks.
Points, badges, status, content access or campaign incentives.
Tasks, quizzes, timed actions or repeatable practice.
Measure participation, completion and behavior change.
Good gamification begins with the behavior you want to encourage.
Define the target behavior and audience.
Design action, feedback, reward and progression.
Test the mechanic in a small flow.
Implement, QA and measure outcomes.
Measurement artifact
This four-line record keeps a gamification feature tied to a business or learning outcome instead of adding mechanics with no way to judge their effect.
Share the product behavior or learning goal you want to support.